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  1. NickC1211

    Stream

    NickC1211 submitted a new resource: Stream - Control a stream of water Read more about this resource...
  2. NickC1211

    Suggestion Multiple Waterblasts

    I propose that a player be able to select up to three sources for watermanipulation and shoot them all simultaneously. To make this balanced the cooldown would be increased if more than one manipulation is shot. Inspiration:
  3. NickC1211

    PlantBlast

    NickC1211 submitted a new resource: PlantBlast - A basic plant attack move Read more about this resource...
  4. NickC1211

    PlantArmor

    NickC1211 submitted a new resource: PlantArmor - Armor yourself with plants xD Read more about this resource...
  5. NickC1211

    Suggestion Transformation

    So I was playing as water on an older server that isn’t updated to the current version of projectkorra, and I noticed a few “bugs” with water. You were able to source waterarms from your waterwave and turn another persons water manipulation into a torrent. These bugs have since been removed but...
  6. NickC1211

    Suggestion Lightning addition

    Lightning: This would be an addition to lightning that adds utility and practicality. What I am suggesting is that lighting should be able to interact with redstone devices and dust. Features: - The ability to power a trail of redstone without a button, lever, or pressure plate. If a player...
  7. NickC1211

    Sprout

    NickC1211 submitted a new resource: Sprout - Plantbending baby!! Read more about this resource...
  8. NickC1211

    Whip

    NickC1211 submitted a new resource: Whip - Send a water whip at your opponent! Read more about this resource...
  9. NickC1211

    Looking Into Waterwave rework

    I think the way waterwave is rn is unrealistic so I'm suggesting a change. I think it should be you click at a water source and hold shift for about two seconds. Maybe there could be a longer you hold it the further you go. Once you see water particles turn to the direction you want to go in and...
  10. NickC1211

    Denied Watermanipulation interactions

    This will help watermanipulation live up to its name and become a way of controlling all water. With this addition watermanipulation would be used as a base move to control any sort of water. All of these use the move watermanipulation. Watermanipulation: - same as it is redirecting it back...
  11. NickC1211

    AirJab

    NickC1211 submitted a new resource: AirJab - A basic air attack move! Read more about this resource...
  12. NickC1211

    Denied Earthsmash Counter

    Basically if an earthbender is on collapse and holds shift 2 sec or so before an earthsmash hits them and clicks on it, the earthsmash will break and have the kind of exploding falling block animation. Earthbenders will still have the option of redirecting it but I feel as though this embodies...
  13. NickC1211

    Looking Into Raiseearth combo

    Earth Push (TBD) When an earthbender raises a pillar or multiple pillars with raise earth they should be able to push them at their opponent. (I thought it'd be op if you could push a whole wall). It would do 1 heart and knock back if a person is hit by one of the pillars. The combo would be...
  14. NickC1211

    Looking Into Watermanipulation addition

    This will add a charge function to watermanipulation. If a player clicks the water then holds shift for two seconds a block of water would raise and start spinning around the player. If they keep holding shift for two more seconds another block of water will join the spinning. When the water is...
  15. NickC1211

    Denied New Plant Move

    Sprout: With sprout bound tap shift on a grass dirt block and grass will appear. then click into any direction to send a line of grass blocks at your opponent (looks kinda like EarthLine). You can shoot about 3 before the cooldown kicks in, and each one does half a heart. This one goes into...
  16. NickC1211

    Waterbending mechanics

    There is one huge difference I noticed between the game and the show. In the game waterbending is mostly blasts and streams that are shot at the opponent. In the show it's much more than just shooting water, the benders control the water and keep it near them. So I think we need to find a better...
  17. NickC1211

    Suggestion Earth blast

    Before I say anything I know this has already been suggested, however I feel it needs to be reconsidered. I think the idea of shifting to make an earthblast float then punching it to launch is a good idea. All the other dynamics of the move can stay the same. I was playing as earth recently and...
  18. NickC1211

    Suggestion Metal- Manipulation

    Element: Earth (metal) Move: Manipulation Description: This move is the base move for all metalbending. With this move you can move metal blocks such as iron or gold. You can shoot discs and clips of metal. And you can magnetically collect dropped metal objects. Keep in mind this is all one move...
  19. NickC1211

    Denied New Water Passive

    Basically when a water bender is standing on ice and snow, moves that would usually do knock back will not. For example if a water bender is standing on ice and gets hit with an earth smash they won't get knocked back as far as they usually would. Canon: This was inspired by the thread...
  20. NickC1211

    Denied Water manipulation

    I don't know if they fixed this or not but you used to be able to source a watermanip being shot at you if you clicked it at the right time. I just thought that even if it was a glitch it was actually really cool and added to the fluidity. So I was wondering if it's not still a thing maybe it...
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