Note: This is a very dark ability. But Bloodbending in itself is a very dark art. Deal with it.
BloodRip
Description: An extremely dark bloodbending move that allows you to bend the blood out of your enemies. You can even reuse their blood for other waterbending if you need to.
Usage: Hold sneak while looking at a mob or player. Smoke particles will start to be emitted off the mob/player and red particles will be given off in your hand. Once fully charged, either release sneak or click and a great amount of damage will be dealt to them as their blood is ripped out.
If a mob or player dies from having their blood ripped out, you can then reuse their blood was a water source for other moves.
Note: If a player releases sneak/clicks when the move isn't fully charged, the damage is scaled depending on how charged the move was.
Note 2: If a player is damaged while charging the move, the move will stop charging. This can be seen with the release of angry particles and a message to the user on the action bar.
Configuration:
ChargeTime - The time it takes to fully charge the ability. In milliseconds (10 seconds default)
Range - How far away they can target other players. Players being targeted that move out of this range will stop being targeted.
BloodSource.Enabled - If a mob/player killed should leave a source of blood behind when they die
BloodSource.MaxTime - How long the pool of blood stays there. NOTE: If the entity killed is not a player, the time is shortened. Furthermore, if the mob is small like a chicken, the time will be very short. Increasing the value here will scale this feature.
CanKill - If the move is allowed to kill someone. If false, it will bring them to the brink of death.
MaxDamage - How much damage this move does when fully charged.
Permission: bending.ability.BloodRip (not default, even for bloodbending users)
Requirements:
"This is not an official ProjectKorra ability, therefore, no official support will be provided in any threads other than this one. Use at your own risk.
BloodRip
Description: An extremely dark bloodbending move that allows you to bend the blood out of your enemies. You can even reuse their blood for other waterbending if you need to.
Usage: Hold sneak while looking at a mob or player. Smoke particles will start to be emitted off the mob/player and red particles will be given off in your hand. Once fully charged, either release sneak or click and a great amount of damage will be dealt to them as their blood is ripped out.
If a mob or player dies from having their blood ripped out, you can then reuse their blood was a water source for other moves.
Note: If a player releases sneak/clicks when the move isn't fully charged, the damage is scaled depending on how charged the move was.
Note 2: If a player is damaged while charging the move, the move will stop charging. This can be seen with the release of angry particles and a message to the user on the action bar.
Configuration:
Code:
ExtraAbilities:
StrangeOne101:
BloodRip:
ChargeTime: 8000
Range: 8.0
Cooldown: 10000
BloodSource:
Enabled: true
MaxTime: 5000
CanKill: true
MaxDamage: 12.0
Range - How far away they can target other players. Players being targeted that move out of this range will stop being targeted.
BloodSource.Enabled - If a mob/player killed should leave a source of blood behind when they die
BloodSource.MaxTime - How long the pool of blood stays there. NOTE: If the entity killed is not a player, the time is shortened. Furthermore, if the mob is small like a chicken, the time will be very short. Increasing the value here will scale this feature.
CanKill - If the move is allowed to kill someone. If false, it will bring them to the brink of death.
MaxDamage - How much damage this move does when fully charged.
Permission: bending.ability.BloodRip (not default, even for bloodbending users)
Requirements:
- ProjectKorra 1.8.9 and above
- MC 1.14 and above
"This is not an official ProjectKorra ability, therefore, no official support will be provided in any threads other than this one. Use at your own risk.
Likes:
EnderSide95