Pride
Verified Member
WARNING: Some of these are just some things you should maybe add to compensate with most elements. But most are from the Anime that you should probably add to ProjectKorra. Oh, and most of these, I was too lazy to tell you how to do it, so picture in your mind and do what it tells ya. Thanks.
AIR:
Tempest: Hold shift to create a whirlwind Aura around you, increasing it's size and range as long as you hold on to shift and whoever comes in contact with the Tempest, they get pushed away, dealing 1 heart.
AirFunnel: Exactly like the Anime version. You create an AirStream-like design, but more L-shaped and smaller. You hold shift, and it creates a funnel. If you drop/press Q on an item, it is stored into the funnel and shoots every time you left click, dealing half a heart, doing it simultaneously will cause major damage each bullet.
AirBall ( Not a Basketball reference, you know who you are. *wink*. c; ): Being able to trap entities in a sphere by holding shift, or making a small ball by doing a circular motion (not required, just explaining how it'll be like).
AirCushion: Being able to make a circle of air, 100% negating fall damage, and can be used as a trampoline (trampoline part recommended). Just press shift .
AirCocoon: Encase yourself in Air by holding shift, and you will be propelled any where you look at for a short duration, like FireJet or Flight.
AirVortex: Exactly what it sounds like, create a vortex or an "air singularity". Tap shift, and you make a vortex that will suck in players and sucks in Water blasts, Fire blasts or Earth blasts. You can create one as a wall or on the ground. (Great counter against Water, Fire and Earth benders)
FLIGHT (ADDITION):
As a creative-flight fan myself, maybe you can add an attribute to Flight, allowing only people with these permissions, Element Masters, to be able to free-flight.
SPIRITUAL PROJECTION (SUBSKILLS):
Resonate: Like Jinora in Avatar: The Legend of Korra, she is able to illuminate Raava within the Dark Avatar. Hold shift to charge up Resonate, and then release to create a yellow burst that illuminates everything around you. (Giving everyone Nightvision, and giving everything Glowing)
WATER:
Tsunami: Tap shift, and you will be able to generate a giant tidal wave from the water, doing MASSIVE damage and being able to push Entities back. Plus, it'll probably look cool too. Like something from The Flash where Mark Mardon creates a giant a** tsunami wave.
AquaRing (Totally Original, Totally not from Pokemon): But for reals, inspired by Pokemon, you can manifest 2 rings circling around you by tapping shift. AquaRing gives you regeneration, making it able to switch to other moves and attack. This is basically a defensive player healing you, and you being the offensive, but in 1 move and 1 player.
WaterWhip: One of the first original waterbending ability shown in the Anime, you can tap shift on water, and lift click at an opponent to shoot the whip, and is able to control the whip with your cursor.
WaterCloak: By left clicking water and tapping shift, you can surround yourself in a cloak of water, giving you arms for offense, and absorption for defense. As soon as the Absorption runs out, SPLASH! (Like EarthArmor, but better)
WaterHalo: Creates a vertical water halo that is like a substitute for WaterBottles, you may use any Water move without the need of Water. (Like that one light halo behind Fusion Zamasu).
Bubble: If you have this move selected, you will be free to do anything in water or ice, if you hold shift, you can move around wherever you look, and the bubble will disappear where you were, making it only applicable for you (good for ice prison and such).
ICE (SUBSKILLS):
IceDaggers: Tap shift to create mini ice-like particles that can be shot 5 times. Much like DaggerThrow or AirPunch in Jedcore (shoutout to JedCore). You can only shoot it 5 times until it becomes deactivated. You may shoot it once, but it will deactivate within 1.5 seconds. You may also shoot up to 2, 3, 4 or 5 times, but like I said, it will deactivate if you don't shoot again within 1.5 seconds.
IcePrison: Like that one scene when Katara trapped Azula in a prison of Ice. Hold shift to lift up Water and create a prison-like form of water, you may left click when you feel to harden the water to make it form into ice, trapping the entity. You can also just left click in water, and you can trap both you and the entity.
IceDrill: By holding shift you can create a drill of ice, controllable and doing a lot of damage to mobs and players.
PLANT (SUBSKILLS):
PlantWhip: Creates a whip of plants. Ez. Too lazy to explain. >.>
LeafStorm (another unoriginal name): Inspired by Pokemon, you can create a swarm of leaves, and will cause major chip damage, and will utterly destroy any mobs and players upon impact.
Entangle: Use leaves or vines to entangle your enemy in Nature's Wrath. They receive a paralyze effect and is unable to use any bending. Hey! Like a substitute for Bloodbending or MetalClips.
HEALING (SUBSKILLS):
HealingTouch: Able to just touch a player to give them Regeneration, simple and cool.
Rejuvenate: Able to heal a player and restore the armor's durability back.
Cure: You are able to remove all negative effects, except VenomExtraction from a player.
BLOODBENDING (SUBSKILL):
Incarcerate: Used by Amon, if you are mastered (have perms), you are able to take away a person's bending temporarily.
AIR:
Tempest: Hold shift to create a whirlwind Aura around you, increasing it's size and range as long as you hold on to shift and whoever comes in contact with the Tempest, they get pushed away, dealing 1 heart.
AirFunnel: Exactly like the Anime version. You create an AirStream-like design, but more L-shaped and smaller. You hold shift, and it creates a funnel. If you drop/press Q on an item, it is stored into the funnel and shoots every time you left click, dealing half a heart, doing it simultaneously will cause major damage each bullet.
AirBall ( Not a Basketball reference, you know who you are. *wink*. c; ): Being able to trap entities in a sphere by holding shift, or making a small ball by doing a circular motion (not required, just explaining how it'll be like).
AirCushion: Being able to make a circle of air, 100% negating fall damage, and can be used as a trampoline (trampoline part recommended). Just press shift .
AirCocoon: Encase yourself in Air by holding shift, and you will be propelled any where you look at for a short duration, like FireJet or Flight.
AirVortex: Exactly what it sounds like, create a vortex or an "air singularity". Tap shift, and you make a vortex that will suck in players and sucks in Water blasts, Fire blasts or Earth blasts. You can create one as a wall or on the ground. (Great counter against Water, Fire and Earth benders)
FLIGHT (ADDITION):
As a creative-flight fan myself, maybe you can add an attribute to Flight, allowing only people with these permissions, Element Masters, to be able to free-flight.
SPIRITUAL PROJECTION (SUBSKILLS):
Resonate: Like Jinora in Avatar: The Legend of Korra, she is able to illuminate Raava within the Dark Avatar. Hold shift to charge up Resonate, and then release to create a yellow burst that illuminates everything around you. (Giving everyone Nightvision, and giving everything Glowing)
WATER:
Tsunami: Tap shift, and you will be able to generate a giant tidal wave from the water, doing MASSIVE damage and being able to push Entities back. Plus, it'll probably look cool too. Like something from The Flash where Mark Mardon creates a giant a** tsunami wave.
AquaRing (Totally Original, Totally not from Pokemon): But for reals, inspired by Pokemon, you can manifest 2 rings circling around you by tapping shift. AquaRing gives you regeneration, making it able to switch to other moves and attack. This is basically a defensive player healing you, and you being the offensive, but in 1 move and 1 player.
WaterWhip: One of the first original waterbending ability shown in the Anime, you can tap shift on water, and lift click at an opponent to shoot the whip, and is able to control the whip with your cursor.
WaterCloak: By left clicking water and tapping shift, you can surround yourself in a cloak of water, giving you arms for offense, and absorption for defense. As soon as the Absorption runs out, SPLASH! (Like EarthArmor, but better)
WaterHalo: Creates a vertical water halo that is like a substitute for WaterBottles, you may use any Water move without the need of Water. (Like that one light halo behind Fusion Zamasu).
Bubble: If you have this move selected, you will be free to do anything in water or ice, if you hold shift, you can move around wherever you look, and the bubble will disappear where you were, making it only applicable for you (good for ice prison and such).
ICE (SUBSKILLS):
IceDaggers: Tap shift to create mini ice-like particles that can be shot 5 times. Much like DaggerThrow or AirPunch in Jedcore (shoutout to JedCore). You can only shoot it 5 times until it becomes deactivated. You may shoot it once, but it will deactivate within 1.5 seconds. You may also shoot up to 2, 3, 4 or 5 times, but like I said, it will deactivate if you don't shoot again within 1.5 seconds.
IcePrison: Like that one scene when Katara trapped Azula in a prison of Ice. Hold shift to lift up Water and create a prison-like form of water, you may left click when you feel to harden the water to make it form into ice, trapping the entity. You can also just left click in water, and you can trap both you and the entity.
IceDrill: By holding shift you can create a drill of ice, controllable and doing a lot of damage to mobs and players.
PLANT (SUBSKILLS):
PlantWhip: Creates a whip of plants. Ez. Too lazy to explain. >.>
LeafStorm (another unoriginal name): Inspired by Pokemon, you can create a swarm of leaves, and will cause major chip damage, and will utterly destroy any mobs and players upon impact.
Entangle: Use leaves or vines to entangle your enemy in Nature's Wrath. They receive a paralyze effect and is unable to use any bending. Hey! Like a substitute for Bloodbending or MetalClips.
HEALING (SUBSKILLS):
HealingTouch: Able to just touch a player to give them Regeneration, simple and cool.
Rejuvenate: Able to heal a player and restore the armor's durability back.
Cure: You are able to remove all negative effects, except VenomExtraction from a player.
BLOODBENDING (SUBSKILL):
Incarcerate: Used by Amon, if you are mastered (have perms), you are able to take away a person's bending temporarily.