Madocean
Verified Member
Yeah Strange's sourceable blood move gives me a lot of hope for that oneI hope they introduce it soon.
Išsiųsta naudojantis SM-G313HN Tapatalk 4 Lt
Yeah Strange's sourceable blood move gives me a lot of hope for that oneI hope they introduce it soon.
Išsiųsta naudojantis SM-G313HN Tapatalk 4 Lt
Remember the second episode from aang? When he enters the avatarstate he emerges from the water ON A WATERSPOUT as we know it, in korra that move was used several times as wellYea but we also never say her do a proper water spout but that's a thing
I agree with that, in water, let self surging stay, on land or nerve it or remove it all togetherKatara does some pretty nifty things with water in the comics.
There are 3 examples of surge jetting in THIS thread. Although I wouldn't call the examples "surge jetting" Especially when they represent something different.... Waterbenders are using this move with PLANTS! That, I agree, should not be a thing. Using it IN water, I'd be fine with that. But extracting a huge wave from a few blades of grass (As Project Korra is implying is possible) I do not agree with.
I am going to vote "No" but not to disagree with surge on land, but to disagree with surge using plants. I think you could take a huge wave and use it to propel you further on land, but you should not be able to extract surge from a plant. It must be limited to either a water source period, or a water source with an adequate amount of water.
I mean there are two ways you could fix this issue. Small surge on land. A little bulbous ball of water 2-4x3 that pushes you some 10-20 blocks rather than the usual 25-30. Would just look better anyways. This way surge can viably keep its functionality while actually receiving a logical and aesthetic upgrade.I agree with that, in water, let self surging stay, on land or nerve it or remove it all together
Maybe waterwave should get a change then we can get rid of surge it should be less of a quick burst and more of a:What's the point of having waterwave then? Doesn't surge defeat the purpose. While yes, waterwave can ascend you onto a tree, but still... why is surge is needed? It is quicker, but should waterbenders really must have that?
I don't really want to but if people truly insist on getting rid of surge jet I want waterbenders fully compensatedWhen people wanna remove surge jetting on land.... gg.......
Gonna break my silence to say......surge takes more skill to source and control
We don't want to remove it/change it because it's fun, we want to remove/change it because it is impractical to the point of cringe. Water has so many cheap advantages such as octotraping, surge jetting, and bloodbending. There's a reason why the first two have their own term, because they're so popular and used so often. They're cheap because their easy to do and easy to "win."on't remove fun gameplay mechanics because they're fun
demanding mechanical skill
having a skill demanding execution
You're giving Surge WAY too much credit.... Even when I first started Waterbending surge-jetting was easy.surge takes more skill
That's the point.....VERY easy to control
It's equally as difficult as Surge, if not MORE due to the circumstance I listed above.VERY easy to source
WaterWave requires more thought process and skill than Surge tbh... With Surge it's all done for you. You're ZOOMED to another dimension without having to worry about kinetic damage or enemies. You just click and then you're 100 blocks away...... Where as with WaterWave you have a few moments of vulnerability as your wave forms, then you are decently vulnerable as the movement is decently slow, then if you're not experienced you probably didn't land near water....VERY easy to execute
It's not VERY easy to counter, since the player is generally protected by water and most moves won't penetrate water. The only way someone can get you is if you're going straight for them.... I would use my opportunities to get towards a water source but okay.VERY easy to counter,
In servers that haven't nerfed it I actually see it everywhere....you won't see a ton of begginers just surging gracefully around arenas
Any decent-good waterbender I can name could do it just fine...it's hard even for some long-time benders
So your argument and only way to balance it is that you can't direct it after you've clicked... But you ignore the speeds at which they are surged..... And the lack of skill required to execute it....I could compare it to surfing with a blindfold
Jesus christ. This reply is a NIGHTMARE to navigate .-. Most of this is just dishonest tbh... Most points I have to THINK to debunk, these ones are child's play. Firstly. Waterwave has an autosource option, that actually works. Lol. EVERY server I play has it on. Also, you dont just SOURCE surge. You position yourself so that the surge can effectively carry you, if this is disrupted or done slightly improperly it basically ruins the entire surge. Waterwave can be sourced from INSIDE AN EARTHGRAB .-. Surge cant attest to sourceability anywher NEAR that. Therefore it is 1000x easier to source wave. One down.Gonna break my silence to say......
This made me LOL. Surge and WaterWave both have the same sourcing concept, only difference is that one you click and one you shift.... Why would you say one is easier where one is harder? Just completely false. If anything, I have a harder time selecting my WaterSpout as a source because half the time I accidentally break the plant I'm trying to use as a source. Surge is so much easier because you don't have to worry about breaking your source, if it's a plant.
You seem to be completely disregarding any sort of logic or anything we saw from the show just because it's fun...
We don't want to remove it/change it because it's fun, we want to remove/change it because it is impractical to the point of cringe. Water has so many cheap advantages such as octotraping, surge jetting, and bloodbending. There's a reason why the first two have their own term, because they're so popular and used so often. They're cheap because their easy to do and easy to "win."
You're giving Surge WAY too much credit.... Even when I first started Waterbending surge-jetting was easy.
That's the point.....
It's equally as difficult as Surge, if not MORE due to the circumstance I listed above.
WaterWave requires more thought process and skill than Surge tbh... With Surge it's all done for you. You're ZOOMED to another dimension without having to worry about kinetic damage or enemies. You just click and then you're 100 blocks away...... Where as with WaterWave you have a few moments of vulnerability as your wave forms, then you are decently vulnerable as the movement is decently slow, then if you're not experienced you probably didn't land near water....
It's not VERY easy to counter, since the player is generally protected by water and most moves won't penetrate water. The only way someone can get you is if you're going straight for them.... I would use my opportunities to get towards a water source but okay.
In servers that haven't nerfed it I actually see it everywhere....
Any decent-good waterbender I can name could do it just fine...
So your argument and only way to balance it is that you can't direct it after you've clicked... But you ignore the speeds at which they are surged..... And the lack of skill required to execute it....
Anyways, I'm done. That post just made me cringe... You're trying to justify something by using a bit of fallacy. You should be lawyer!
Going to retreat back to darkness now.
I have ideas for icewaves changed, including the application katara is using. That, however, will be for another thread.Maybe waterwave should get a change then we can get rid of surge it should be less of a quick burst and more of a:
Self-surge jetting. Don't know If you got the idea, but I'm just stressing out that I'm being specific.When people wanna remove surge jetting on land.... gg.......
Okay this one's just kind of a mess. Yet another reply failing to disprove even one arguement. There's just no consensus achieved in conversations like these. BOTH sides should at least take the time to CONSIDER what they've read from the other, or we'll get nowhere .Might read all your comments later within few minutes (cuz I find difficulty to do it on the phone and seperate sections for all my counterarguments) and edit this comment later.
However I did you mention that you're changes 'will make it canon', I disagree. Again, you're not provinding evidence. Waterbenders always had to charge/wait/delay before waterwaving (or in your respective - "surgejet"). Also, it doesn't look nothing like Surge in that matter.
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"Chaining" doesn't sound anything like it would be canon. Every waterbender I remember only mobiled-away only once, not twice or threehold.
Also, may I point out that "fun" doesn't always translate or work well with the following factors: balance, canon and immersion:
* If waterbenders had an ability that caused 7 hearts without a cooldown, it doesn't mean its ok just because its fun to the user to kill streak with easy (of course there are always configuration for these, but that shouldn't be excuse for players that don't manage the server who only try to enjoy bending).
* Just cuz its fun for waterbenders to use a flight form through waterhoverboars (like literally fly with a hoverboard constructed of water, it doesn't it should stay because it isn't appriopate and just breaks immersion. That's why I dislike waterspout-surgeboard hack, and I wish to be remember once the whole waterbendings is revamped with changes that gradually lead to it being necessary remember at the right time.
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I have ideas for icewaves changed, including the application katara is using. That, however, will be for another thread.
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Self-surge jetting. Don't know If you got the idea, but I'm just stressing out that I'm being specific.
Surging others = ok.
Surging self = not ok! Waterwave does the job and improve something from that ability.
Besides, they're removing self-airblast technique and will be creating a balance alternative for that. I still don't reason PK shouldn't and why they should side only with airbending on that nerf.
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You guys seem to have wonderful ideas but can we please keep it brief xD some of y'all are making suggestionsOkay this one's just kind of a mess. Yet another reply failing to disprove even one arguement. There's just no consensus achieved in conversations like these. BOTH sides should at least take the time to CONSIDER what they've read from the other, or we'll get nowhere .
-Firstly, I don't think you really read into my changes for one. Secondly I only gave a very brief explanation, of my actual thoughts. Thirdly my evidence is LOGIC (But ill include like 5 Gifs in a spoiler towards the bottom anyways)
-Chaining. This one's easy. I mean if you can catch two waves consecutively while surfing (which I've actually managed a couple times) You can catch two of your OWN waves i assume fairly easily. There's absolutely nothing about this that doesn't make sense, it's just logic.
-Okay so I'm just gonna rebut the degradation of the idea of 'FUN' in a plugin with my favorite recipe: simple logic. Fun is literally the most important part of any plugin contrary to what you imply. Foremost in the topics covered, I always have balance in mind. I'm a competitive bender .-. Noone wants to see 7 heart water moves, although instakill water moves ARE canon, I mean EVERY element could instakill someone, which is a HUGE part of canon lol. The rest of your arguement there is just lazy, I'll debunk it with a couple gifs.
-Your arguement against self surge-jet is lackluster. "Surging others = ok, Surging self = not ok" Uh if you can push someone else you can push yourself ._. SIMPLE LOGIC. Either keep jet or remove surge alltogether by that logic. Waterwave DOES NOT do the job .-. I've played on a good few servers with no functioning surgejet, they're ALL bland. None of them had fast paced, engaging or intuitive combat... I REALLY doubt that that's something our community would like to see the plugin delve into. Covering the actual functionalities of the move, as I literally explained ONE comment above; Wave & Jet are very different, they have very different uses and contribute VERY different aspects of fun and balance to water's mechanics.
Covering your last arguement here. It's really obvious why airblast > surge. Airblast can be sourced anywhere, Airblast can be used to propel you a constant distance in ANY direction... And airblast is WAY more powerful and fast than surge. Airblast is just infinitely too powerful, and infinitely too versatile to balance. Surge can definitely be balanced. Again JUST the changes I presented could make it canon and more balanced. Limiting it a bit more to source could easily finish the balance aspect. I just don't see why you'd remove a great mechanic like this. There's no reason to remove the great concept of surge, when you can just WATER it down. Ik I'm horrible. I have some ideas on this that I'll discuss if you'd like.
The Gifs:
Explanation:
I actually don't feel the need to show the other three gifs after reviewing the simple two. I'll explain. Gif 1 is just, it literally debunks your entire arguement single-handedly(especially the "waterhoverboarders" thing. One, Ming Hua's hovering. Two, She propels herself like 10 feet in the air with a puddle... Forming a spout in the process no less. Three, she's using WATERARMS on spout, BEFORE spout especially. Lastly, the stream Kya uses to knock Ming Hua INTO a wall displays that JUST the front area of that water can propel someone around 15-20 feet. Surgejet is displayed as EASILY canon merely by LOGIC. There are PLENTY of these moments shown throughout the series, literally look up "waterbending" and you can find an example of this in seconds. Gif 2 is kind of cut short but still conveys effectively the concept that water can propel someone like surge & how it's relevant to combat. Also some of the stuff I want to see happen in water mechanics. If you want the other gifs, just say so and I'll add them. I doubt you could warrant their necessity however.
Trueeee...You guys seem to have wonderful ideas but can we please keep it brief xD some of y'all are making suggestions
What she did isn't a hover board. That's a waterspout-esque. I was referring to the construct that is off HOVERING from the ground in mid-air without support. Ming-hua on the hand (or no hand, if you like to put it literally) ascend with the water still intact with the ground. In no way it was hovering/floating away from it or any other solid surface such a wall. Again, you fail to realize that I'm talking about self-surgejetting. Those gifs aren't providing evidence that self-surgejetting is possible. They prove my points further, and here's why. If it was possible, answer this questions:Explanation:
I actually don't feel the need to show the other three gifs after reviewing the simple two. I'll explain. Gif 1 is just, it literally debunks your entire arguement single-handedly(especially the "waterhoverboarders" thing. One, Ming Hua's hovering. Two, She propels herself like 10 feet in the air with a puddle... Forming a spout in the process no less. Three, she's using WATERARMS on spout, BEFORE spout especially. Lastly, the stream Kya uses to knock Ming Hua INTO a wall displays that JUST the front area of that water can propel someone around 15-20 feet. Surgejet is displayed as EASILY canon merely by LOGIC. There are PLENTY of these moments shown throughout the series, literally look up "waterbending" and you can find an example of this in seconds. Gif 2 is kind of cut short but still conveys effectively the concept that water can propel someone like surge & how it's relevant to combat. Also some of the stuff I want to see happen in water mechanics. If you want the other gifs, just say so and I'll add them. I doubt you could warrant their necessity however.
Okay so, for 1) here i don't see the arguement. 2) I explained that up there, again if you want to hear my ideas for the proper nerf, I'd love to explain themToo summarize in a verdict ; TL;DR version :
1) Logic isn't always the label for "fun". (e.g, logically combustion killing you in a instant: ain't fun)
2) Devs have plans to nerf airblast (i.e. remove sourcing) and replace it with AirJump-alike custom ability as a stock, so I don't see why they shouldn't remove waterbending counterpart (i.e. self-SurgeTsunami).
3)I have numerious of cases as to how pushing others and pushing yourself work differently:
- Otherwise, that leaves them bias airbenders with unfair one-sided choice (#WaterbenderLivesMatter).
a)Surging-yourself takes chargetime. (argument why should waterspout be used instead of surge)- Every waterbender I see met those criterias when they used your speculated "surge". It is just waterwave (again, waterspout-left click feature, If you haven't notice by now...), nothing more or less. Pushing/Knocking off others is just the real SURGE, minus the c# point (that's up for another talk, but like I said it's a minor flaw, which isn't worth of looking as the A# and B# outweighs its mild focus)
b)Surging-yourself is short-paced, not fast. (argument why should waterspout be used instead of surge)
c)Surging-yourself wave doesn't look accurate, i.e. to flat wall looking (minor, but still an argument...)
4)Ming-hua used waterspout-esque, not a hoverboard (water wasn't suspending and hovering of the ground or any other solid surface, such as a wall, so it was intact with the ground hence not hovering).
It isn't, in the show. I gave you three arguments as to why.Surge pushing you is the same EXACT thing as it pushing someone else.
Lol so1) how the heck isn't that an argument.
2) I suggest you share your ideas for a nerf to devs, not me. As far as they stick with their plans, I'm not gonna change mind set about what I said on this part.
4)Your not getting my point. Yes she was hovering with the help of water, but WATER itself wasn't hovering. Hence the name water-hoverboard. In analogy, that like me pointing out that hoverboards aren't invented yet, but you happen to argue that "Yes, they are. People use elevators, and thus its a hover board because people are hovering with the help of a ascending box that is supported by the shaft, which is intact with the ground".
^^^^ this is what I mean by water hover board. What Ming-hua did wasn't close to a hover water, the water was touching ground. I would call that a watervortex/spout/tornado, but not a hoverboard. That would be like calling a tower a hoverboard because people that are stand on top it are hovering, according to your misconception and perspective/definition.
It isn't, in the show. I gave you three arguments as to why.
First of, the speed of sending others is fast/quick (which holds true from the cartoon and minecraft), while the speed of sending yourself is slow (which holds true from the cartoon, but not in minecraft).
Secondly, sending others doesn't a require a chargetime (true in minecraft and the show), but sending yourself does (true in the cartoon, but not in the game).
I just explain the differences between pushing others and pushing yourself. Factors that leave them to be different different: speed and charge. Pushing others is fast and pusing yourself is lower + pushing others doesn't require the user to charge and pushing yourself however does require a chargetime.