We all know that chiblocking needs a massive revamp, so here is my suggestion. I say that we completely get rid of moves like paralyze and immobilize and make chiblockers combo driven. Moves like high jump and smokebomb will stay.
@Gamzee and @HydroMan, thank you for some
help! And for the move Devesatating Blow.
So because chiblocking is a martial art, lets start by making chiblockers have only 4 moves: Punch, Kick, Knee, and Jab.
Punch: 1.5 Hearts - Small Knockback
Kick: 1.5 Hearts - Large Knockback
Jab: 1 Heart - No Knockback
Knee: 2 Hearts - Small Knockback Vertically
Knuckle: 0.5 Hearts - No knockback, but high disable rate
Chiblocking would become a lot less op because each move on there own do little damage, but when they are used as a combo, they can be hard blowing.
Rapid Punch: Jab - Punch - Punch - Knuckle
Paralyze: Knuckle - Jab - Punch - Knuckle
Hard Kick: Jab - Punch - Punch - Kick
Devesatating Blow: Jab - Knuckle - Punch - Knee
Quick Strike: Knuckle - Punch - Punch - Jab
Swift Kick: Kick - Kick
Knee Kick: - Knee - Kick
NEW! Flying Kick: Jab - Punch - Knee - *Jump* - Kick (Midair)
NEW! Jump Kick: *Jump* - Kick (Midair)
Why would people want to do combos instead of doing the same moves? Because each combo will do different things. Here is what I mean.
Rapid Punch: Will cause bending to be disabled for a few seconds.
Devesatating Blow: It will cause nausea for 3 seconds and slowness 2 for 5 seconds.
Paralyze: It will paralyze a person for 4 seconds.
(This shorter, but paralyze will be a combo, so it will do damage.)
Hard Kick: It will cause nausea for 2 seconds and causes the victim to be parayze for 2 seconds.
Quick Strike: It will disable bending for a longer amount of time than rapid punch.
Swift Kick: It will disable bending for few seconds and will cause slowness 1 for 3 seconds.
Knee Kick: This would just cause large knockback.
NEW! Flying Kick: This will cause a victim to be slammed to the ground and take major damage.
NEW! Jump Kick: Cause large knockback.
Whats the difference between each move?
Jab 10% Paralysis
Knuckle 20% Paraylsis
Kick 15% Paralysis
Punch 5% Paralysis
Knee 2.5% Paralysis
How is this better than the current version?
It would get rid of the issue of people spamming paralyze and rapid punch as fast/easy. It would also fix the complaint about chiblocking being op/up because of how many combos there is. And it would be more in tune with chiblocking from the show because chiblocking is a martial art which requires skill. Chiblockers now have a 10% chance of dodging attacks like Jab and Kick.
Suggestions on combos are deeply appreciated!
@Gamzee @HydroMan @Easte @Loony
No. No no no no. And what else? NO. You basically want to nerf chiblocking. People find chiblocking OP because they cant find a way to counter it. Now, I know you might be saying: "But there ISN'T a way to counter it Janny! At the moment you get paralyzed, you know its over! D:" Yeah, there is a way. The only way for a chiblocker to paralyze you is to physically hit you (melee). So how do you counter it?
YOU DON'T LET THEM GET NEAR YOU. Like seriously, how the flying f*** are you going to get chiblocked if you aren't touched? For airbenders, airblast away, use airshield, stay on an airspout. For waterbenders, stay in water and swiftswim, stay on a waterspout and attack. For earthbenders, catapult away, spam earthblast, use raise earth, trap them in an earthgrab. For firebenders, firejet/jetblast/jetblaze away, use wall of fire, use fireshield. For avatars, if you get rekt 24/7 by chiblockers and you are an avatar, get training.