Hero
Verified Member
Combos and "Moves" are good!I am actually a martial artist so this will be easy suggesting combos for.
Combos and "Moves" are good!I am actually a martial artist so this will be easy suggesting combos for.
That wouldnt change anything because people will go the easy route and just spam moves like normal. This revamp is supposed to make chiblocking more like a real martial art instead of a class.I find them necesserary. I can't seem to find to point for them to even be binds , if they only all deal some certain of damage and a change of paralysis when punching the target (especally when they all do the SAME THING). I would prefer to be some sort of this thing where you left click warriorstance, which then chances your binds to those five moves and continue on doing those combos you listed of.
That would work perfectly.What if right, someone were to code a possible hit detection system? and roughly work out where was hit on a player? otherwise, good job i like this idea a lot
OookPersonally, I would not have palm in there. In my class we hardly use them, as they are a mostly defensive technique used in blocks.
This isnt about if chiblockers can paralyze or not, this is about changing chiblockers way of fighting.No thanks. Chi Blockers can obviously paralyze people.
which is freakin op when they try to spamm rapidpunch on you to kill u in a sec. It should definally be a comboNo thanks. Chi Blockers can obviously paralyze people.
Thats what this revamo will fix!which is freakin op when they try to spamm rapidpunch on you to kill u in a sec. It should definally be a combo
No thanks. Chi Blockers can obviously paralyze people.
What...?How about Dthrow unto Uair combo
More or lessJust for reference. Also these are the teikwondo versions of the moves. You might be thinking of kick boxing or just boxing.
Jab
Punch (aka Reverse Punch)
Knee Strike
Roundhouse Kick
In that case, then youll just be paralyzed while someone keels using rapid punchI think RapidPunch should be just an ability, not a combo.
Then lets remove rapidpunch altogether. Why needing it, if we can spam punch.In that case, then youll just be paralyzed while someone keels using rapid punch
Because punch by itself does almost no damage. Im trying to make it so when you do a combo, something different happens. Crushing Blow can cause slowness and nausa while rapid punch can disable bending for a moment.Then lets remove rapidpunch altogether. Why needing it, if we can spam punch.