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Denied Chiblocking Revamp

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I find them necesserary. I can't seem to find to point for them to even be binds , if they only all deal some certain of damage and a change of paralysis when punching the target (especally when they all do the SAME THING). I would prefer to be some sort of this thing where you left click warriorstance, which then chances your binds to those five moves and continue on doing those combos you listed of.
That wouldnt change anything because people will go the easy route and just spam moves like normal. This revamp is supposed to make chiblocking more like a real martial art instead of a class.
 
Personally, I would not have palm in there. In my class we hardly use them, as they are a mostly defensive technique used in blocks.
 
No thanks. Chi Blockers can obviously paralyze people.
Screen Shot 2015-06-17 at 6.17.51 PM.png
If you notice here, in this screenshot from the op, moves have a chance of paralysis. This, however would require a little more technique with Chi-Blocking, rather than just chaining a few attacks to guarantee victory. A change like this seems to me that it would be more fun for both Chi-Blockers and Benders. Chi-Blockers get to whale on a moving punching bag, with a lower chance of paralysis(kind of a boring victory, you know?) and the it's not the end of the world for the Bender if they get hit. In Korra the Chi-Blocking combat was a lot more like this idea proposes it to be.

I also seem to recall somebody rethinking how paralysis would work to make it more interesting for combat. Like instead of just freezing them in place, disabling a function, like shifting, or left clicking, or maybe sprinting. Anybody remember whose idea that was? Like, a link to to that thread possibly would be nice. I want to give proper credit for where ideas come from. Maybe we could incorporate it into this suggestion, with their permission, of course.
 
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Just for reference. Also these are the teikwondo versions of the moves. You might be thinking of kick boxing or just boxing.

Jab
b11LcSv9-p3mLG_Trbw1ECEzwwsu9R_Oo4wXYaRhYVxareOcUTbkyZFCxInWR5B9hJ8AngyN2mDMvyt5DcBLUkhgOEAMrGydc4fk07nqI7qYuNq5_6wwsCdrln0gAlG1TQ

Punch (aka Reverse Punch)
ZUdCU.gif

Knee Strike
krav-maga-knee-strike.jpg

Roundhouse Kick
im_roundhouse_kick_right.gif

 
Just for reference. Also these are the teikwondo versions of the moves. You might be thinking of kick boxing or just boxing.

Jab
b11LcSv9-p3mLG_Trbw1ECEzwwsu9R_Oo4wXYaRhYVxareOcUTbkyZFCxInWR5B9hJ8AngyN2mDMvyt5DcBLUkhgOEAMrGydc4fk07nqI7qYuNq5_6wwsCdrln0gAlG1TQ

Punch (aka Reverse Punch)
ZUdCU.gif

Knee Strike
krav-maga-knee-strike.jpg

Roundhouse Kick
im_roundhouse_kick_right.gif
More or less

This was inspired from my brawler concept. When I ment Jab, I mean like striking witb your hands straight and not in a fist.
 
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Then lets remove rapidpunch altogether. Why needing it, if we can spam punch.
Because punch by itself does almost no damage. Im trying to make it so when you do a combo, something different happens. Crushing Blow can cause slowness and nausa while rapid punch can disable bending for a moment.
 
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