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  1. Sekoshiba

    1.5.0 BETA 13

    ^ 1. Make a bug report in the valid bug support section instead of here where everyone expects stuff relevant to the update. 2. If you can't fix it yourself see 1. 3. No it doesn't matter, 1.
  2. Sekoshiba

    Earth: Solidify

    I'm unsure, honestly, how griefing would be handled with this. It just seems a shame that Earth-benders have to build earth-bendable homes by hand, seems pretty ooc. Perhaps this could be downgraded to simply the smaller functions? It could be renamed "Crush" in line with Kuvira last episode or...
  3. Sekoshiba

    Earth: Raise-earth upgrade

    In ATLA and LOK the most seen use of Raise-Earth is seen being used as a mobility-stopper/Heavy attack, So what I suggest is added functionality for Raise-earth: Raise-Earth currently: - Left click raises a single pillar - Shift raises a wall Raise-Earth (With my changes): - Left click...
  4. Sekoshiba

    Earth: Solidify

    So I love building little bases out of earth, and I think it's a shame that you can't quickly create buildings like earthbenders do in ATLA and LOK. There have been threads about moves making little earth canopies and things like that, but I think there's a way to make this more creative-person...
  5. Sekoshiba

    Looking Into Tiny details

    I reckon a few small details could make RPG feel closer to the show, So I've made this thread to post my own as well as give people a place to post their own little details, stuff that isn't the be-all-and-end-all, just tiny changes. Water: - Should be able to break ice faster by hand (I know...
  6. Sekoshiba

    Techniques and combos for pvp

    For water generally if you can find a river or ocean you should just own it, try to do damage to enemies while occasionally healing yourself, water-manipulation and torrent have decent range, so usually this works. On land is a bit trickier, you -need- to freeze people the moment they shift...
  7. Sekoshiba

    Suggestion Water source changes / Realism additions

    I like the firebending suggestion, They should get negative effects to their bending in less warm or more humid areas. It was never my intention to make water-benders feel weaker, just to feel more varied in their strengths and to work with said strengths to be stronger. There's a "new thread...
  8. Sekoshiba

    Suggestion Water source changes / Realism additions

    If I may point out... Lots of people seem to see my idea as "nerfing" water when the intention was just to shift the areas of positive boosts more in line with the show (ie. Rivers, lakes, snowy areas) by making the amount of water actually mean something as opposed to every single source...
  9. Sekoshiba

    TFW explaining a concept to a 15 year old for 3 hours </3

    TFW explaining a concept to a 15 year old for 3 hours </3
  10. Sekoshiba

    Denied Water Arms

    He appears to be reviewing my post instead of your suggestions... err... This forum is usually great for feedback and the community is really nice and all, but there are a couple kids that just post weird stuff from time to time. Don't let that put you off posting though, There's way more people...
  11. Sekoshiba

    Move a blob of water from one place to another

    I seem to remember this was already denied due to being grief-able as heck :/
  12. Sekoshiba

    Suggestion Water source changes / Realism additions

    Refer to my first post in which I specify that attacks should use an "adjacent block system" for finding the power of water-bending attacks. Attacks that use more water need more blocks, they need more water to perform. At the max number of blocks all water-bending moves get bonuses. Bottles...
  13. Sekoshiba

    Denied Water Arms

    Waterspin-- skill-based and seen in the show multiple times, as well as a neat defensive skill, I approve. Puncture-- Seen in the show and I like the optional left/right arm attacks AND the grab which has been suggested a few times throughout the forums, I approve. Ice bullet-- Tapping shift...
  14. Sekoshiba

    Suggestion Water source changes / Realism additions

    ah, thanks! I appreciate it! I have to disagree with your protests towards this idea...The whole point of water-bending is that your environment can dictate your abilities. This isn't "handicapping" it's -selectively- "handicapping". It just shifts water's abilities so they're more powerful or...
  15. Sekoshiba

    Suggestion Water source changes / Realism additions

    As someone that plays water I agree entirely, It doesn't make sense that in deserts you are presented with the ability to pretty much be just as affective (apart from mobility) as you would be next to a river or the ocean. Also for my idea the actual block type doesn't matter, just the number...
  16. Sekoshiba

    Suggestion Water source changes / Realism additions

    Ah, that is absolutely my mistake, if this is not proper to be here should it move? Do you know of a way I can move it or is that up to senior forum members to do? ^^ It ranges. It means your environment dictates your strength and positioning yourself in said environments can change the...
  17. Sekoshiba

    Suggestion Water source changes / Realism additions

    It means you reach full-moon multipliers during the day if you have enough water. That's stronger than usual. It just means you aren't uniformly strong everywhere-- having sources actually matters. Edit: In the show the reliance on a large quantity of water is very significant. Katara is shown...
  18. Sekoshiba

    Suggestion Water source changes / Realism additions

    I suggested we shouldn't be able to make huge masses of water out of tiny masses of water and use bigger moves at times when it makes sense to be stronger. So at certain times you're -stronger- you just have to use it properly. Edit: Also if you could remove multi-post spam that'd be great...
  19. Sekoshiba

    Suggestion Water source changes / Realism additions

    Not if you use it properly, like in the show. Also Water-bending is overpowered as it is, we suffer no penalties in areas where we should be severely weakened. What I meant to suggest with the above post was a way to make it more powerful in situations where it -should- be and less powerful...
  20. Sekoshiba

    Suggestion Water source changes / Realism additions

    In The legend of Aang/The legend of Korra water-bending is affected most directly by the quantity of water present. "A waterbender gains a significant advantage or disadvantage over other benders depending on the amount of water in the vicinity. Enemies are able to take advantage of this by...
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