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Spirits

Spirits Beta 1.0.14

Aleksandr.Prus

Verified Member
So THIS Is what i call an ability :р)00)
This one looks realy good and canon, but WE NEED MORE Canon things in here. Man can you make an ability to, you know, to heal on/ heal off the spirits but not humans or kind of that with water sourses around you with in-the-show particles? It is too much but even if you cannot make it to be like that so you can still understant all the things the idea gives and how much can we get from it.
 

Finn_Bueno_

Staff member
Plugin Developer
Verified Member
Would you be okay if I would make an ability you could add? Assuming my name would be added to it etc. of course.
 

xNuminousx

Verified Member
Added passives in the overview since I failed to mention that there was one. It will not display in the /b d spiritpassives (or whatever the command is) because it does not use that format due to some issues within PK. But, nonetheless it's there.
 

xNuminousx

Verified Member
Since Betas are mostly complete (other than any existing bugs and figuring out a solution to the /b ch thing) I'm working on some new features -- combos!

@Loony I know you've been wanting to see more combos ;) Or at least some existing things turned to combos...
 

Loony

Verified Member
Since Betas are mostly complete (other than any existing bugs and figuring out a solution to the /b ch thing) I'm working on some new features -- combos!

@Loony I know you've been wanting to see more combos ;) Or at least some existing things turned to combos...
I do, but for abilities, I won’t be having this on my server or really be playing it haha
 

istarbuck

New Member
Where exactly is the config generated? It doesnt seem to be put in the 'extras' section at the bottom of PK's config ^^
 

xNuminousx

Verified Member
Where exactly is the config generated? It doesnt seem to be put in the 'extras' section at the bottom of PK's config ^^
If you're using Beta 1 (which I assume you're not) it'll be under ExtraAbilities at the bottom.

If you're using Beta 1.0.2 then it'll be underneath Chi; still at the bottom of the config right above ExtraAbilities.
 

Finn_Bueno_

Staff member
Plugin Developer
Verified Member
On your trello I saw that in preperation for transforming this into a plugin, you decided to add EffectLib as a dependency. Please don't. It's a huge library which adds almost nothing you'll be using. You really should on;ly use EffectLib when you want the really complex particle shapes it provides, but not if you only want to use it to spawn particles. Spigot has an API on it's own for that.
 

xNuminousx

Verified Member
On your trello I saw that in preperation for transforming this into a plugin, you decided to add EffectLib as a dependency. Please don't. It's a huge library which adds almost nothing you'll be using. You really should on;ly use EffectLib when you want the really complex particle shapes it provides, but not if you only want to use it to spawn particles. Spigot has an API on it's own for that.
EffectLib was the library that Emerald planned on using for their moves. Since then, we've scratched the idea and aren't using it. We never ended up using it at all. Thank you for your feedback though!

Also, thank you for reminding me that we hadn't removed it from our Trello.
 
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SuperBower118

Verified Member
Is strike supposed to hurt the player that you hit it with? For some reason, it's not working on the players, but it'll work on the mobs.
Also possess doesn't seem to dealing damage after you possess them for a while.
 
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