1. possess doesnt hurt players it does work only on other entities.
2. strike also only works on entities rather than players
3. and i wanna give players dark or light with normal spirit when they pick one
4. shackle doesnt work since the last update i hope you'll fix it
this plugin is rly amazing thx for creating it :3
I will never be able to express the excitement I get every time I see there is an update, I just love watching this plugin evolve and grow. But as always I am here to list some problems that I found.
1. Purify/Corrupt changes go back to normal after relog. At first I thought the chat prefix would get fixed after a relog because the element did change but the prefix was still the same. Then it turned out that relogging makes your original spirit type come back. (no idea if that is intentional but if it is intentional, it would be cool to have a config option to change the element permanently or for a certain time period)
2. All of your other elements get removed when Purified/Corrupted. If you have for example the Spirit element along with the DarkSpirit element and you get purified your Spirit element will leave and DarkSpirit will turn into LightSpirit. Same goes for any other element, basically Purify/Corrupt removes all of your elements and changes the one needed. (of course a relog changes that as mentioned before)
3. If you only have the Spirit element and someone uses Purify/Corrupt you do not get any changes (also not sure if it's intentional, but it would be a cool feature if isn't intentional).
4. Purify/Corrupt sometimes duplicates one of your elements after relog. I had the elements "Spirit" and "DarkSpirit", I purified myself and my element changed to "LightSpirit" (of course the spirit element was removed as I stated before), after I relogged I had two "Spirit" elements and one "DarkSpirit". (I was not able to figure out what is the cause of the problem but I think it happens randomly)
Despite its flaws, this plugin always has something new to excite me with and amazes me in many ways. I am not sure if the things I "suggested" in my parentheses are possible due to my lacked experience with coding, so excuse me if I am asking for the impossible. I wish you luck in the plugin's development, keep the good updates going.
This plugin never fails to amaze me (as always). But I wanted to point out one small thing. I'm not sure if it's my fault or not but no matter how much I change Phase's range it will always stop at 22 blocks exactly. If the flaw is mine I would like to know what causes it. Great plugin, keep up the good work.
This plugin is just perfect for me, the abilities and the new combos are great! But I have spotted some issues:
1. The combo Infest only works on spirits and does not work on nonbenders or other benders while in the description it says "This ability will not work again other Spirits".
2. The "Spirit" element affects airburst. I did some testing and I came to the conclusion that when you have the spirit element, airburst will not get activated on landing, dark spirit and light spirit work though.
Even with these small problems this addon is one of my favourites out there and I am looking forward to new updates.
So Obviusly We Have All Been Waiting For Spirits Now The Spirits Jed Or Who Ever It Was Released Im Sorry Was Well Shit, Now This Is What I Call "AWESOMEEEEEEE" I Really Like Your Work And What Youve Done Here Will Be In The Projectkorra History Section.
Love it! Can't wait for more updates for this!Also do you know if pk is still making probending?Also did you add the darkavatar thing in it I just have a option to choose darkavatar?And a bug is that when you bind your moves and if you choose spirit if the server reset or if you log off your bending returns to the bendng you hade before you choose spirit ones.