xNuminousx
Verified Member
I did, I like the different colors :3Try it on like sand and stuff
I did, I like the different colors :3Try it on like sand and stuff
Well, you never knew it (to me it) look like poop fart rather than dirt. All I'm just saying that it would be better to replace it with skull dirt blocks.Oh wow I never knew that.
If it were that simple I wouldWell, you never knew it (to me it) look like poop fart rather than dirt. All I'm just saying that it would be better to replace it with skull dirt blocks.
Entities don't do well with the math used.You could try to use Dirt Block item and add a tag on it to make them unpickable (cancel the on item pickup event). Don't go the armor stand way, its such a massive workload for the server for no real benefits...
Interesting, I wonder if a new addon developer has just entered the ring.I'm curious, how can the math be applied to particles but not entities? Basically you generate a bunch of locations where to spawn particles, why couldn't you spawn items there with no gravity (setGravity(false)) ? Sure the items won't "rotate around you", but if it updates fast enough the effect could be smooth I think.
[EDIT] I was really curious so I recoded your ability using Items instead of particles and it works exactly the same. Except for one thing, if we simply change the items location the effect is ugly, because the location is updated about once every 20 ticks. Which creates a very sloppy effect. To get a smooth effect we'd need to apply velocity to the item, which makes the problem way more complex as you said.
[EDIT2] https://gyazo.com/28630e55f60150b1e45fb5b9d0d8129d
That's exactly how I imagine it.
I like how mine is lolI'm curious, how can the math be applied to particles but not entities? Basically you generate a bunch of locations where to spawn particles, why couldn't you spawn items there with no gravity (setGravity(false)) ? Sure the items won't "rotate around you", but if it updates fast enough the effect could be smooth I think.
[EDIT] I was really curious so I recoded your ability using Items instead of particles and it works exactly the same. Except for one thing, if we simply change the items location the effect is ugly, because the location is updated about once every 20 ticks. Which creates a very sloppy effect. To get a smooth effect we'd need to apply velocity to the item, which makes the problem way more complex as you said.
[EDIT2] https://gyazo.com/28630e55f60150b1e45fb5b9d0d8129d
I think it would be neat to combine both ideas.... Like you have this item idea:I like how mine is lol
But there's few items in the animation, and then you display a small combination of brown and gray particles, to resemble dirt and stone crumbling to the ground. Idk how to show you an example so I'll pray that made sense xD
I understand what you mean but entities pose a few problems that particles don't.I think it would be neat to combine both ideas.... Like you have this item idea:
But there's few items in the animation, and then you display a small combination of brown and gray particles, to resemble dirt and stone crumbling to the ground. Idk how to show you an example so I'll pray that made sense xD
LOL IM DONEInteresting, I wonder if a new addon developer has just entered the ring.
Yeah can we really stop with the hating of addon abilities and flipping because they're not how you want them / you'd do it; making addons is just some fun in your free time and you're releasing your work so others can use it if they want to. It's also a way to get better at developing. Suggestions are great, but only if they're constructive.lol, guys, respect the work @Simplicitee put into his move. It looks and operates great.
I'm glad I wasn't salty the day I made my suggestion for this >_>Suggestions are great, but only if they're constructive
Suggestion?I'm glad I wasn't salty the day I made my suggestion for this >_>
Suggestion?
Thanks for noticing ;3;I think it would be neat to combine both ideas.... Like you have this item idea:
But there's few items in the animation, and then you display a small combination of brown and gray particles, to resemble dirt and stone crumbling to the ground. Idk how to show you an example so I'll pray that made sense xD
Oh lol I saw it. Forgot about it. I am trying to avoid entities in the animation lolThanks for noticing ;3;