Hero
Verified Member
Good 'cause it ain't no icebullet bootleg XDI don't care if it's a rip off icebullet
Good 'cause it ain't no icebullet bootleg XDI don't care if it's a rip off icebullet
Just to point it out even more, icedome wouldnt move because the ground is supporting/stuck to it. You still have to hold shift for ice dome because once you release shift, it will revert back to water and vanish.Quick point, When moving about, Would the Ice Dome act as the frozen surge shield does? Because if that is the case then players could potentially phase through it, as is the case with the frozen surge shield.
Apart from this potential issue, It sounds like a great defensive move.
It's fast enough to where you could use it mid fight. Configs dough!yeah yeah i can see this working.But maybe make the creating time a little bit quicker so you can use it in mid fight with more ease!
revert back to water and splash on the player*You still have to hold shift for ice dome because once you release shift, it will revert back to water and vanish.
This Gave a better idea. How about breaking one block of this dome, with or without bending, you would be able to shatter it. Like making it very defensive from bendable attacks and from a large distance, but very fragile if someone were to break one part of it. Or for a dramatic effect - it will turn into water and will splash on the ground (the flood will disappear within a half second).<...> All Chi moves to break the ice dome.
The thing that separates WaterDome and IceBullet is the way they are preformed and the way they work. IceBullet is a combo that uses waterbubble. WaterDome is an add-on to WaterBubble. When people do IceBullet, it would also make more sense because it's a smaller denser version of IceDome that's only for attacks. WaterDome is for defensive purposes only. While you can freeze it, players can shatter it and you cannot attack with it.Oh, That's fine then. I was under the influence that it would move with the player for some reason.
I'm not sure of this moves use though, as it does just sound like IceBullet but without the bullet but with a slightly larger radius in my opinion.
The thing about waterbending is unless the waterbender themselves want it to fall apart/flood, it won't. So getting someone to break one block will only break that block. Not the entire dome.This Gave a better idea. How about breaking one block of this dome, with or without bending, you would be able to shatter it. Like making it very defensive from bendable attacks and from a large distance, but very fragile if someone were to break one part of it. Or for a dramatic effect - it will turn into water and will splash on the ground (the flood will disappear within a half second).
Come to think of it, this will give a chi blockers better advantage at something (as their rule is that they have to get up close to their opponent to attack them), like not making them the weakling ones all-time losers against benders at least for once
Slightly is also an understatement because while I believe IceBullet can be made bigger by configs, it's normally close around the player. WaterDome's radius is about 6-7 blocks in diameter and 4 blocks in height, making it very roomy.slightly
Fair enough.So getting someone to break one block will only break that block.
I'm certaint that developers can prevent this from happening.While I do like the dramatic effect, arenas are very cautious about waterbenders moves flooding. Even though you say it will go away after half a second, there are always bugs.
Where on earth do you get that from? The Water-Ice Dome feature was from the ability to freeze surge.Ice doesn't turn into water when smashed/ broken, it would look pretty weird in my opinion.
I see no problem with that. The Dome in its liquid state could serve the purpose for only sole defense tactic, while the solid one could be superior for it's offensive. Like how every waterbending observer brings up in the forums te emphasis that "[it] is the element of change; changes defense into offense & visa versa", making the incorporation of this two techniques will comfort the principle's description of this bending art.While some people say you can just make IceBullet unfreeze-able, that would mess up the combo entirely because we have to left/right click rapidly, so you can't.
Not a bad idea. The Whole Dome should be shot away from the defender and after it reaches its targeted aim the ability would than go on cooldown afterwards.
Guys, this is from the show. I didn't randomly suggest this for the sake of suggesting. Even though water is the element of change, it's not that kind of change. The change you are talking about would be using the water from the dome to power another move, like torrent. Not making it a shield with attacking abilities. The whole idea of water dome from the show and this thread is it's for defensive purposes only. As much as I like the ideas and such, it is too similar to IceBullet. If you want a water dome with attacking properties, make a suggest yourself.Since water is the element of Change, changing defense to offense, this move should also have an attacking move to it. So here is my idea:
When the bubble is full activated, around you, you right click the ground and left click in the direction you want the move to be shot (It has to be in the liquid state). This will bring all of the water of the dome to that point of clicking making a 2 by 2 torrent type thing. This will have major knock back and a good amount of damage.
This torrent type thing CAN NOT be frozen.