Lavathrow requires you to be on the other side of a lava source as your opponentWell, actually a suggestion:
Give watermani the same mechanics as LavaThrow
lavaThrow allows you to shoot lava without actually having to look at it, it just chooses a source near you and fires in the direction u click
What, no? You can just create a moat around u and fire, or stand in front of your source and then aim forwardsLavathrow requires you to be on the other side of a lava source as your opponent
Still has a charge time. In the time it takes you to actually be on the opposite side of the source and charge and fire, you are already being hit away from the source. That is the only downside of lavathrowWhat, no? You can just create a moat around u and fire, or stand in front of your source and then aim forwards
Thats completly off topic and has nothing to do with my ideaStill has a charge time. In the time it takes you to actually be on the opposite side of the source and charge and fire, you are already being hit away from the source. That is the only downside of lavathrow
Isn't that a part of his suggestion?Thats completly off topic and has nothing to do with my idea
Basically what i ment is it selects a random nearby source automatically
No, it would be drawn from the same source every time.Isn't that a part of his suggestion?
Im sure on the add-on dev's side, this could be done. However, Im not knowledgable in the coding side of things.If such an update happens, would ability developers have to add new configuration (or whatever you call it) to have it where their moves can "shape-shift"? For example having torrent turn into jedk1's new water arms.
Same haha, this is honestly the greatest suggestion I've seen so far and if it doesn't get added I don't know if I'll even like Waterbending anymore :cIm sure on the add-on dev's side, this could be done. However, Im not knowledgable in the coding side of things.
What you say there is so true. There are so many people who complain about watercamping etc., but it's because it's very hard for a waterbender to take the water with him/her to the land and continue fighting there. In the show waterbenders were always able to figth very decent on ground without having huge water masses near them. Now, when waterbenders enter the land to fight, they just get air suctioned , earth grabbed, and there's nothing they can do about it ._.Overall, These suggestions would change water for the better, and allow for more dynamic and realistic battles between benders. Waterbenders could tread outside of their safe water-filled homes and be more like the benders that live in the avatar universe. Water is the element of change, and it needs one, badly.
Thank you for reading my suggestion! Hopefully a few aspects, if not all of it, gets added into the core plugin!
This says it all ;-;Water is the element of change, and it needs one, badly.
Thanks for the reply! Im glad to have some community support!What you say there is so true. There are so many people who complain about watercamping etc., but it's because it's very hard for a waterbender to take the water with him/her to the land and continue fighting there. In the show waterbenders were always able to figth very decent on ground without having huge water masses near them. Now, when waterbenders enter the land to fight, they just get air suctioned , earth grabbed, and there's nothing they can do about it ._.
This says it all ;-;