BryanPlays
Verified Member
I think that "torrrent ice", or whatever it is called, should have a cooldown. It is rediculous and obnoxious how waterbenders can just constantly trap you in ice.
But, they had to focus a lot of their energy on them, they were not able to make ice out of water and just leave it there forever like you can do in arenas. Besides it doesn't really matter if this happened in the show, the ice that water can make so easily it's just simply too OP.There is an exception for a feor waterbenders, when Unalaq froze a chi blocker and Desna&Eska froze Mako&Biolin.
But, they had to focus a lot of their energy on them
Meant to say Tarrloq instead of Unalaq. For those waterbenders didn't take too long to freeze their opponents, so I'm adding this few exceptions for Taiko's claim.Unalaq froze a chi blocker and Desna&Eska froze Mako&Biolin
Which you can do via configuration. Ask the server owners and developers to see if they are interested in changing it. Changing the cool down for Torrent ultimately changes the cool down for the ice. No torrent, no ice.@BryanPlays asks for a cooldown option to be implented for torrent, specifecally for the freeze feature.
But then there is this first world problem for him - i.e. he wants torrent spammers to not freeze him with torrent through the spam. That would at least have some of those spamers to change stragedy, such as attacking with torrent and afterwards freeze with surge and so back and forth. That would make them less annoying, which he and I would rather want them to spam two seperate abilities instead of one.Which you can do via configuration. Ask the server owners and developers to see if they are interested in changing it. Changing the cool down for Torrent ultimately changes the cool down for the ice. No torrent, no ice.
We have the thing called a "cooldown". Nobody (aka. at least the staff) likes mana systems andI can why, because I find it unnecessary when there is this similar thing, that I had already claimed in my first sentence.I have an idea....maybe we can make the rpg plugin have a sort of "energy" system. When you use a move, you use up energy and have to wait for it to recharge. As you become more experienced, your energy capacity increases. Some moves use up more energy than others. ....this actually might be a really good idea