MeskenasBoii
Verified Member
Yes, lock all threads because that's what all of them are about: don't debate/argue 》don't post suggestions at all.Just stop arguing lmao, this cant be done how they want anyways
Yes, lock all threads because that's what all of them are about: don't debate/argue 》don't post suggestions at all.Just stop arguing lmao, this cant be done how they want anyways
Yes plzYes, lock all threads because that's what all of them are about: don't debate/argue 》don't post suggestions at all.
How do you plan to make this look? Cuz the way they want isn't possibleNeat idea, looking into.
Muchless this is basically a verticle offensive mode, just an airblade for water if you had to ask me, which isn't something any element really needs.Neat idea, looking into.
Meskenas-Chi_Blokeris, Sunday at 8:12 PM
Last edited: Sunday at 8:19 PM
Pool Version
*gifs soon* (demonstrated by Roku and Aang)
- Travel across water only
- It expands in hight as it goes further in distance
- maximum of 12 blocks high and default Surge's range
- Deals damage (<3<3) and cuts projectiles, i.e. disinatring them
- Hits multiple targets like surge, however it's a balance version in terms of size (1x1 thin) - with the potential of hitting multiple targetsthat are lined up straight in front ofthe users sight
- 15s. Cooldown
- It flows like torrent's stream
Land/Bottle Version
- Travel across anywhere, but the user must be standing on something solid
- Maximum of 5 blocks and default surge's distaance
- 7s Cooldown.
- It flies like surge's wave.
- Everything else from the Pool version that I didn't include
Actually I had a combo in mind, but forgot to type them in.
Pool version will have: Surge (sneak) 》Surge (sneak) 》Water Manipulation (lmb) 》Watermanipulation (lmb)
With bottles/sourcing, you create a shield with Surge and while still holding sneak, switch to watermanipulation and left click (twice shorter combo)
Regarding with people thinking this being a watercamping move-- yes it is, but it's the least annoying you'll ever find: it goes above water not under (potential when you're attacking swimmers and ice 'skaters').
I see it as an watermanipulation but surge height-big, that hits multiple targets at different height positions. Just look at it as surge's hitbox, but not that of a width one.Muchless this is basically a verticle offensive mode, just an airblade for water if you had to ask me, which isn't something any element really needs.
Yep haha i thought it isn't possible that it could be inverted. It'll have to remain sticked to the ground. XD my editing abilities are not so good hahaI see a flaw in few screenshots you made: It's cleary photo edited and I'm certain its impossible to make semi/angled downside facing water block, since there is no such block in minecraft (pretty sure), which is why you edited that photo with paint-ish program.
Together you and I we will have the most amazing move of PK (insert voice of desperate azula, beach episode) xDMy last thread that is copy of thread (didn't realize it was) got denied, so I'll be posting my own details in here on how I think Water Blade should be, for those who are interested in seeing. Original poster can also take and put them in the original post, so I'm giving him full permission to do so:
Fancy. It can hit multiple people because it's vertical. That's not really something different, much less worth making a whole move based off of it. With enough editing, it could be able to distinct itself from the rest of the waterbending moves.I see it as an watermanipulation but surge height-big, that hits multiple targets at different height positions. Just look at it as surge's hitbox, but not that of a width one.
Might as well make it surge 2.0: slim feature, because that's literally what surge does, and torrent can do that too.Maybe add a feature to freeze targets?
I think that should work before it moves, because it would be too far for a bender to bend the water that is already sent away.Possible add-on: if the user shifts when the water blade is moving, it switches to a horizontal position, to hit multiple targets.
Well torrent is guidable, has a spinning animation that can be used as a very minor defense, it can be released as a wall of water around you, and it can create icespheres without needing an entity. I wouldn't call torrent a surge 2.0 as much as you can say that they both share one similar feature, because both are two seperate moves with features that can be used for similar purposes, as well as for other purposes.Which is why torrent is surge 2.0 right now, making in relevant to your argument. Speaking of torrent, it kinda already does what this water blade do - it can hit multiple target as well. The only lousy excuse I have for waterblade to exist - it can easily hit all people and those that are standing in its height's hitbox.
I'm thinking it could cut obstancles, such as destroying blocks in its path (I think there was a gif of Tarrlok destroying a shelf). Other then that, I can't think of any other feature this technique could have.
I think that should work before it moves, because it would be too far for a bender to bend the water that is already sent away.
But adding one very bland combat move with the excuse that it can break blocks isn't exactly right. Just have moves like surge and torrent do so.Thinking this through, I believe that it destroying blocks would make it useful; right now there is no technique for waterbenders that allow one to break blocks.
Why not? Surge would be pretty op If it break blocks, torrent maybe. Original post did not mention the attribute of the technique breaking blocks, as I recall. I can why you think this isn't a worth of a bind, and I do think so as well. I just think it looks like and I want it to improve it somehow, so this wouldn't died out.But adding one very bland combat move with the excuse that it can break blocks isn't exactly right. Just have moves like surge and torrent do so.