Welp... re-read it and I can for once agree with SuperBower xD. Even with the cutting concept, nothing new and very situational. Now, if someone can confirm, can you hit multiple targets with torrent and at the nearest spot? I can recall there was a config setting as a variable for how many players you can hit, but I never tested that addition of the ability.
Anyway I think torrent blast could go change position into vertical via sneaking (like this ability), AND with the addition of able to move around it vertically. Correct me if I'm wrong, but If you tried to move your cursor upwards, you can move it up and down but it won't change its position to vertically, only bend the middle of i it a little bit. It would also be swift if torrent could destroy blocks where the tip of it comes into contact. ~~~
Sorry that I went off-topic, but I think the details of this waterblade would fit nicely to torrent.
@SuperBower118 is right about it, it doesn't add diversity.
- Half an heart aspect can also be mimicked to another ability, like torrent or watermanipulation, by changing their damage value in config.
- It inflicting slowness as an additional devasting attack can be easily be done by using icespike/iceblast.
- Attacking multiple entities at once is already covered by torrent blast. Applying the 1# and 3# (shooting icespike afterwards as a combination) to torrent blast would make it an "waterblade" in absolute form, minus the look of it.
Now those who say "oh but people want different ways to do x", well then, how about we demand the devs to create: 9 variations of watermanipulation, 3 Surges, 8 IceSpikes - all of these looking different. Oh and one more thing - 15 phasechanges, with 7 of them freezing water in different sizes, the 2 freezing the water AND launching icespikes with one ability making smaller and the other humongous (let's call them PhaseChangeDaggers and FreezingBiggerSpikes), and the rest variations just freezing water in different shapes and inflicting effects that can be done by existing abilities.
Look at it this way. Would you like it if devs created 11 variation of this WaterBlade ability in a ability form, with each having different shapes, and attributes that apply the same existing stuff in other abilities. Like for instance - a pentagram shape water start that pushes players like Surge and creates icespike along it wakes if comes contact with ice surfaces (Icespike reference) and another ability that makes 5 blocks high and 2 width water wall that acts like the Torrent ability, reshaping it into circular wave and have it blast-freeze people and heals people if shifted. Ask yourself how usefull would this abilities be? Want me the give the rest 9 ability examples?
PK doesn't go around creating an abilities based of how differently it looks shape/texture/aesthetic wise. It just gives unnecessary work for devs, to have them waste time of something that isn't really needed. I know this cool looking, but what's the point of having it besides the looks. It instead just delays them of creating something that is REALLY needed, what alot of people have asked for and what concept designers themselves liked and approved of it.
Not to mention, you're just making it alot harder for the server to load because of the unnecessary moves that are in big numbers, as well making it annoying to scroll through the gigantic /b d [element] list because on how big it covers up the chat (I want to see the servers who have big earth ability list with the useless installed addons getting shut down).