Sorin
Verified Member
:/ whatever then.Nothing.
:/ whatever then.Nothing.
Read the rest of this update entry...Just a small damage fix for Pk beta 5.
omg i wanted to make a suggestion about that move(the one katara used).i could give you my skype to send me the server that it is on.No, it's not public, so I'm not blaming you for anything. WaterSmash is based on the scene where Katara creates a huge mass of water, spins it around her and tries to smash it onto Azula. (In the crystal catacombs)
It's outdated, but I think updating couldn't harm. And yes, giving the IP over skype would be the best way.omg i wanted to make a suggestion about that move(the one katara used).i could give you my skype to send me the server that it is on.
Can you not message people in PK ?how am i supposed to send you my skype?It's outdated, but I think updating couldn't harm. And yes, giving the IP over skype would be the best way.
Me two. I love how fluid it is.omg i wanted to make a suggestion about that move(the one katara used).i could give you my skype to send me the server that it is on.
My skype is orfeas.minas(be careful there is a dot there).I am so excited to see watesmashIt's outdated, but I think updating couldn't harm. And yes, giving the IP over skype would be the best way.
WATERSMASH? :O Oh SH.....t!My skype is orfeas.minas(be careful there is a dot there).I am so excited to see watesmash
Read the rest of this update entry...Changes:
Move is a bit bigger, and the length is longer by default(Was 150, now it's 350)
Added a trail, makes the move look a bit more fancy.(Scales with Length config option).
Fixes:
Fixed the console spam, and errors occurring with beta 6.
Sound doesn't make your ears bleed anymore!(Finally)
Move is way less laggy.
The description had the typo of "enemys" when it needed to be "Enemies".
Planned:
a CONFIG OPTION THAT ALLOWS YOU TO HAVE IT REMOVE WATER WHEN USED(removes THE WATER FROM AN...
Lemme know if this error is fixed or not when you get the time.Works but it's a little laggy and here's some error logs. http://pastebin.com/fstScxNW
Read the rest of this update entry...Fixed a bug with the cooldown, and source selection, move only starts cooldown after being clicked, and gave the move more of a roundish look.
Read the rest of this update entry...Pk version: 1.8.0 beta 7
Spigot version: 1.8.8
Bending help message updated.
-*Config now saves under Plugins>ProjectKorra>SoringamingsMoves*-
Config:
LaunchSpeed - How fast the move travels forward when a player is NOT shifting.
ReturnSpeed - How fast the move returns back when the player IS holding shift.
Damage - How many half hearts of damage the move does.
SourceRange - Max rage a player can be from the source selection.
RangeFromPlayer - How far away the move sits from the player...
Can you possibly give me a console log, pk debug, and any errors that pop up in console? (*I have heavily tested the move on servers ranging from home hosted to dedicated, and I haven't run into any issues.*), and lag can be caused by the particles and the length of the move, so you might want to give a try with shortening it and turning off the particles.It sounds very good, but it lags a lot inside my server and then it doesn't work properly. You can't control the water by shifting and sometimes it isn't good. May I have help, please?
I might make it a combo, because that could be pretty cool, but the whole move was based off of something from the show, they had no trouble controlling the water, I will how ever make a config option on if it can be controlled or not, and, there is already a config option to make it longer, And i'm not to sure about making it thinner, but I guess I could add a config for that too.Just some suggestions;
This should be a combo and it shouldn't be able to be controlled. You should have to fire it instantly after making it, rushing it straight to your target.
It would be a lot more aesthetically pleasing if it was a little bit thinner and longer, or just longer.