Hello everyone. This is likely the last Dev Build until the weekend (us Americans have a holiday to enjoy). We are really getting close to a full on 1.5.0 release, so the dev builds will primarily contain bug fixes, so, here you are!
- General Changes
- Preset Changes
- Fixed a bug where presets were being modified if a player used /b bind or /b clear after loading a preset. If a player loaded a preset and then uesd /b clear, the preset was cleared until they relogged or the server reloaded.
- Developers
- Added BendingPlayer.isToggled() accessor method.
- Allows developers to check if players have bending toggled off or on.
- Added BendingPlayer.isToggled() accessor method.
- Preset Changes
- Airbending Changes
- AirCombos Changes
- AirCombos now obey /bending toggle.
- New Config Option - Twister - DegreesPerParticle - Amount of degrees between each particle within the circular rings of the twister. Increase this to decrease particles.
- New Config Option - Twister - HeightPerParticle - Amount of verticla distance between each ring of particles. Increase this to reduce particles.
- AirBurst Changes
- Improved the way AirBurst particles are handled, AirBurst should cause much less FPS lag.
- AirCombos Changes
- Waterbending Changes
- Bloodbending Changes
- New Config Option: HoldTime - Duration that an entity can be bloodbent.
- New Config Option: Cooldown - Delay between bloodbending uses.
- WaterCombos Changes
- WaterCombos now obey /bending toggle.
- PhaseChange Changes
- Improved TPS efficiency. When too many ice blocks have been created, instead of continuously checking all of the blocks, PhaseChange will now spread the processing load between 10 ticks instead of 1.
- Bloodbending Changes
- Earthbending Changes
- MetalClips Changes
- Fixed a duplication bug when killing an enemy with MetalClips. The armor would drop, meaning a player could get a full set of Iron Armor for 4 ingots.
- Improved damage calculation instead of using the setHealth() methods.
- Fixed a bug where Earthbending would cause random water from ice. Using abilities (Shockwave, RaiseEarth, and EarthBlast) near ice caused random air blocks to turn into water).
- MetalClips Changes
- Firebending Changes
- FireCombos now obey /bending toggle.
- FireBurst Changes
- Improved particle efficiency, should cause much less FPS lag.