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  1. SchvinDZC

    Fixed IceSpike damage

    There's a lot of config that either doesn't work or doesn't even exist :( I think config should be worked on in future updates. However, I'm not sure how difficult it would be to include new config for old moves, or how hard it would be to fix the broken ones.
  2. SchvinDZC

    Air/Earth Passive Question

    Thanks lads.
  3. SchvinDZC

    Air/Earth Passive Question

    Just a quick question - is there a way to disable the fall damage negation given by the air and earth passives? I've tried playing with the configs, but neither of them can make earth or airbenders take normal fall damage. Any help or suggestions would be appreciated, thanks~
  4. SchvinDZC

    Bug Report Random MCPC Difficulties

    Just out of curiosity, I tried this with the old BukkitForge 1.6.4, since you said the nms packets might rely on bukkit source. Unfortunately, I got basically the same problem with a slightly different error.
  5. SchvinDZC

    Bug Report Random MCPC Difficulties

    I don't know anything about coding or forge, but I do have some kind of hunch. It seems odd that these random particle-based moves would simply be incompatible with forge, so I don't think this is the case. Instead, I think it may be sort of 'blocking' these moves from being used for some...
  6. SchvinDZC

    Bug Report Random MCPC Difficulties

    No, I mean the one that is part of Firecombo - now part of the default plugin
  7. SchvinDZC

    Bug Report Random MCPC Difficulties

    Hey. I know a thread was posted a while ago with a somewhat similar problem, but it was never fixed to my knowledge. Also the nature of my problem isn't exactly the same, so I figured I'd post my own thread. So I'm making a local server to run that can utilize both mods and plugins, since I...
  8. SchvinDZC

    Fire/Air Combo Suggestions

    Strange. While I was writing I was under the impression that WindScythe was my own idea, when I'm pretty sure I got the idea from your thread. Sorry about that, I'll give you some credit~ Weird, I personally feel Firebending is much more effective at long range, at least during the day. Charged...
  9. SchvinDZC

    Fire/Air Combo Suggestions

    You might be right about WindScythe being a tad OP, but the combo for it is not the same as firekick. It has 5 total inputs, not 4. Still, maybe the combo could be longer. These are just ideas though. I would be happy if the devs added my suggestions at all, so I certainly wouldn't mind if they...
  10. SchvinDZC

    Fire/Air Combo Suggestions

    Since combos are now becoming a part of the default plugin, I thought I'd share a few different ideas for new Fire/Air combos. Tell me what you think. Fire FirePulse: A mid-ranged puff of fire is blasted forwards, similar to a miniature FireBurst - deals decent knockback, low damage, and...
  11. SchvinDZC

    Bug Report Dysfunctional Bending

    I recently had a similar problem with Cauldron too. Most of the vanilla moves seemed to work, but any downloaded abilities were completely broken. I hope there's a fix for this.
  12. SchvinDZC

    Lightning Charge Levels

    Firework particles would be cool too, that actually didn't come to mind :o
  13. SchvinDZC

    Lightning Charge Levels

    I've thought of a few tweaks to be made to lightning. In the both series, it's been shown/implied that the longer you charge up lightning, the more powerful it is (the individual power of the bender comes into play too, such as Ozai creating an extremely powerful bolt in under a second). A good...
  14. SchvinDZC

    Looking Into Bending Leveling System

    I was thinking scrolls could also be dropped from boss mobs, but I agree that I like the leveling method a little bit better. Perhaps if not all moves were unlocked through scrolls, special ones could be? (combustion, maybe lavabending, etc.) Using scrolls as xp boosts is a good idea too. Or...
  15. SchvinDZC

    Looking Into Bending Leveling System

    I'm assuming some sort of leveling system is already planned, but I'll throw out my take on it. Just a warning, this is going to be pretty brief and lacking a ton of detail. This is just the groundwork. When a bender first starts, they would begin at bending level 1 with a few basic, weak...
  16. SchvinDZC

    Fire Jet Ski

    Levitating around like that would give you a huge edge in combat, depending on how fast you could travel on it (and assuming you could switch slots). I think anywhere from 3-6 seconds would be better.
  17. SchvinDZC

    Fire Source Bending

    I like the idea, m8. I always thought fire should have more control over source blocks.
  18. SchvinDZC

    Fire Jet Ski

    Mako basically used fire to levitate against Ghazan, and Mako really isn't that powerful (go to around 1:50). I don't think it requires that much more effort, physics aside. Firing it from your hands like that would make it easy to maintain balance and altitude. Levitating with FireJet should...
  19. SchvinDZC

    FireCombo

    bich tell mi something i dont no
  20. SchvinDZC

    FireCombo

    Again, I really love this idea, and I just thought I'd report a few bugs: I noticed FireKick goes through blocks and FireWheel rises above tall grass instead of passing through it (which looks kind of funny). Also the Speed config for FireWheel doesn't affect anything and the Speed config for...
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