Davboro
Verified Member
Okay so I'm not sure if this has been suggested before, but it probably has. I didn't see the thread, though, so I'm yolo'ing it here:
Source Bending - being able to firebend from source blocks like torches and flame blocks, possibly even the flame from WoF if that's even possible. The user would just shift the fire block that they wished to bend from, maybe give it a maximum range of 10 blocks or so, and just click in the direction they wanted the move to travel.
Reasoning ~ It would be really useful as well as logical by making fire a bit more dynamic and flexible, all while making sense and hopefully not overpowering it too much. It'd make up for fire being the only element that has to bend in a straight line directly in front of the bender while give fire a bit more range. I know range is the last thing a firebender needs, but maybe you could only use certain moves from the source?
Scenarios - You could use it with moves like fireblast to have a bit more reach and angle to fight with. Fireblast is pretty easy to dodge if the firebender can't predict, so being able to have an angle that another bender would have to watch out for could help with this slight disadvantage. The player could be able to use the click variant of fireshield to set up a defensive barrier a length away from you, you know. Like preemptive defending and shoop(which would be AMAZING to see in a fight, imo). Possibly even being able to use blaze from a source to damage an enemy before they could get close.
So yeah, that was my idea. It'd be great to see this be implemented. This is gold here, people. (thanks OmniCypher for helping me clean up my act)
Source Bending - being able to firebend from source blocks like torches and flame blocks, possibly even the flame from WoF if that's even possible. The user would just shift the fire block that they wished to bend from, maybe give it a maximum range of 10 blocks or so, and just click in the direction they wanted the move to travel.
Reasoning ~ It would be really useful as well as logical by making fire a bit more dynamic and flexible, all while making sense and hopefully not overpowering it too much. It'd make up for fire being the only element that has to bend in a straight line directly in front of the bender while give fire a bit more range. I know range is the last thing a firebender needs, but maybe you could only use certain moves from the source?
Scenarios - You could use it with moves like fireblast to have a bit more reach and angle to fight with. Fireblast is pretty easy to dodge if the firebender can't predict, so being able to have an angle that another bender would have to watch out for could help with this slight disadvantage. The player could be able to use the click variant of fireshield to set up a defensive barrier a length away from you, you know. Like preemptive defending and shoop(which would be AMAZING to see in a fight, imo). Possibly even being able to use blaze from a source to damage an enemy before they could get close.
So yeah, that was my idea. It'd be great to see this be implemented. This is gold here, people. (thanks OmniCypher for helping me clean up my act)
Last edited: