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  1. SchvinDZC

    Denied Balancing Earthgrab with Relation to Waterbenders

    I disagree, the damage values are too low to really matter much in survival. Half decent armor completely negates bending damage, you're much better off with a sword. Some mobility/utility moves are still useful in survival, but its clear the plugin was originally built to focus on arena type...
  2. SchvinDZC

    Denied Balancing Earthgrab with Relation to Waterbenders

    Then why are all bending damage values catered towards unarmored, unarmed player vs. player fighting? Arena PvP definitely needs to be heavily considered when making changes/additions to bending. ^This, but having a set cooldown or "duration" on EarthGrab might not be a bad idea.
  3. SchvinDZC

    Charging moves (new concept)

    I really like the idea. I've wanted something similar for Lightning for the longest time since it's basically canon. Having different charge levels for every charged move would be an even better idea tho.
  4. SchvinDZC

    (Fire) Lightning sound effect

    It also only plays the sound effect when someone is actually hit. I think it'd be nice to play a more powerful sound effect upon firing the ability. But yeah, the overall feel of lightning is kinda underwhelming atm, mostly due to the sound.
  5. SchvinDZC

    Fixed Add-on ability config not generating

    Some of the abilities I have are updated to BETA 12 though (e.g. Soarin's CloudBurst) and still don't generate a config.
  6. SchvinDZC

    Fixed Add-on ability config not generating

    You mean just creating a blank "addons.yml" file in the plugins\ProjectKorra folder? I tried but the file remained blank when I reloaded/restarted the server.
  7. SchvinDZC

    Fixed Add-on ability config not generating

    I'm using PK Core version 1.7.0 BETA 12, but this bug has been persisting since about BETA 10 or so. Whenever I add another add-on ability to my server, config for the move is not generated in the config.yml. Every move will still function and can be used on the server, but the config for them...
  8. SchvinDZC

    [Deleted] LavaLine

    This ability is kinda underwhelming with the default config, but it's actually really cool when you play around with the range values. I haven't noticed anything buggy since I did so either. Maybe this is something you could look into?
  9. SchvinDZC

    Fireblast variation

    I actually think this is a pretty good idea. The current uncharged fireblast doesn't suit every situation, and having more options would be nice. This wouldn't just have to be for fireblast either - other abilities from other elements could get "MultiAbilities" too. I think it would be a good...
  10. SchvinDZC

    Complete New air particle

    Wtf, I had no idea there was transparent potion particles. Why isn't this already an option?
  11. SchvinDZC

    Denied Lightning in Water Change

    I don't really think the spread needs to be much wider, but maybe that could be a config option? What I'd prefer is making the arcs penetrate the surface of the water instead of just going across the top. The old lightning did this to an extent and I was sad to see it go. Now people can just...
  12. SchvinDZC

    Configurations

    Wait, isn't FireBurst coded the same way? Shooting multiple FireBlasts in every direction? I know the ranges aren't linked between the two fire moves, so I figured it'd be possible to do with air.
  13. SchvinDZC

    Configurations

    It became a stock move in one of the early 1.6.0 betas, yeah
  14. SchvinDZC

    Configurations

    Something like 'source range' could be added to EarthSmash to select how far away you can pull it out of the ground. HeatControl's Solidify could have a 'speed' option. I also noticed in the config that AirBurst's range is linked to AirBlast, and FireBurst's damage is linked to FireBlast. It'd...
  15. SchvinDZC

    AirSphere

    I don't even feel like you'd need to remove the particles underwater. It'd make it more distinguishable from WaterBubble. Solid idea tho.
  16. SchvinDZC

    [Part of JedCore] EarthShard [Deleted]

    This is a good idea ^ Also gravel does the same thing. I guess it could be turned into stone?
  17. SchvinDZC

    FireComet

    I believe the reason it one-shots everything is because it seems to explode multiple times whenever it hits a mob or player. If you just hit terrain, it will only explode once. I'm guessing this is just a bug?
  18. SchvinDZC

    FireComet

    I really like this move, it looks amazing. I'm not even sure what you'd call the swirling particles that surround it, but they look sweet (is it something from the guardians?) Either way, I'm excited to see what other moves you create.
  19. SchvinDZC

    Eruption [Deleted]

    Did you misread? I meant you could just use another block that wasn't lava, but had a similar appearance (basically anything orange), since it's just lava and water that don't show up.
  20. SchvinDZC

    Eruption [Deleted]

    I'm pretty sure you could still use orange/red stained clay as falling blocks, or even orange wool. I'm pretty sure they'd both still work. Not sure how good it would look though, lel.
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