SchvinDZC
Verified Member
I've thought of a few tweaks to be made to lightning. In the both series, it's been shown/implied that the longer you charge up lightning, the more powerful it is (the individual power of the bender comes into play too, such as Ozai creating an extremely powerful bolt in under a second).
A good example of this is Mako, who rarely charged his lightning at all, but as a drawback it wasn't very lethal. Azula was the opposite - she usually charged for several seconds instead, producing a 1-hit kill lightning bolt that could shatter rocks on impact. So I propose that a few 'charge levels' should be given to lightning in the plugin to represent this:
Edited to reflect to new lightning as of 1/12/15
A good example of this is Mako, who rarely charged his lightning at all, but as a drawback it wasn't very lethal. Azula was the opposite - she usually charged for several seconds instead, producing a 1-hit kill lightning bolt that could shatter rocks on impact. So I propose that a few 'charge levels' should be given to lightning in the plugin to represent this:
- No charge / tap shift - a weak, short ranged bolt of lightning, deals 1.5 hearts - cannot chain between targets, but has a chance to paralyze (should have a decent cooldown to prevent spamming).
- 3.5 second charge - small amount of smoke appears when ready - medium range, deals 2.5 hearts - has a chance to chain between targets or paralyze (I believe these are the current stats of lightning)
- 5 second charge - large cloud of smoke when ready - long range, 4 hearts damage, creates an explosion on impact with most blocks that can deal extra damage - has a high chance to chain or paralyze.
Edited to reflect to new lightning as of 1/12/15
Last edited: