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Spirits

Side Plugin Spirits Beta 1.0.14

Changes
Lengthened a targets ability to move with Alleviate and Intoxicate.
Changed config variable "CanUseOnOtherSpirits" to "CanUseOnSpirits"
Fixed Fuse config.
Added speed buff to Fuse.
Edited default description of Alleviate.
SpiritsLogoSmall.jpg
Changes
Fixed Weightlessness not allowing moves like Airburst and Shockwave to progress.
Fixed Infest only working on Spirits rather than vise versa.
Added element support in Infest for LightSpirits and DarkSpirits.
Added Infest config option "CanUseOnOtherSpirits"
Added description and instruction config options in the language.yml file generated with ProjectKorra.
Fixed language config options not saving properly therefor not being useful.
Spirit:
Dash:
Description: Sometimes, in intense battles, a Spirit may dart from one location to the next! Useful to escape, evade or just plain exploring.
Instructions: Left-Click
Soar:
Description: A key aspect of all Spirits is their weightlessness which allows them to soar through the skies as if gravity is non-existant, which is exactly what this ability allows you to do!
Instructions: Hold shift
Possess:
Description: A very ancient ability of Spitits is the ability to jump inside the body of a human. As a Spirit, you'll be able to possess a human for a short amount of time and do harm. While this ability is active, both the Spirit and the target will be motionless.
Instructions: Hold shift and look at a human.
Fuse:
Description: Rush towards a human to combine your energies and temporarily empower them with strength! This will come at a cost of your own power and strength, however. You must collide with your target for this to be used successfully. An alternative usage is a powerful boost.
Instructions: Soar (Left-click 2x) > Possess (Hold shift)
LightSpirit:
Alleviate:
Description: Use this ability to relieve your friends and allies of their negative potion effects, keep using it and you'll give them a small boost of your own health. If your target moves, the ability will cancel.
Instructions: Hold shift while looking at your target
Shelter:
Description: A very useful tactic when group battling, a light spirit can temporarily shield a friend or even a foe from incoming enemies.
Instructions: Left click
Sanctity:
Description: Use this to empower yourself with more health, better resistance and the ability to find the light in the dark for a limited period of time.
Instructions: Hold shift until you see the trigger
DarkSpirit:
Intoxicate:
Description: Sacrifice some of your energy to pour a bit of chaos into the souls of your nearby enemies by taking away their positive potion effects and adding negative ones. Then watch as it destroys them from the inside out! The great spirit Vaatu was known to have this influence over other unbalanced Spirits.
Instructions: Hold shift
Shackle:
Description: With this technique a DarkSpirit is able to temporarily trap an anyone dead in their tracks, even if you can't see them! Useful for a quick get away...
Instructions: Left click
Strike:
Description: The most basic ability of an aggressive, unbalanced Spirit is to rush towards their enemy and try to bite them in 1 swift motion. When you activate this ability, you'll see your target zone. If your target zone gets in range of another entity, you'll be rushed over to them an deal damage.
Instructions: Left-Click to trigger target spectacle
Infest:
Description: A very dangerous combo; used in offense to attack players and infest them with the influence of darkness. When your swarm attaches to an entity, it will begin to damage them then leave them temporarily blind! This ability will not work against other Spirits.
Instructions: Intoxicate (Hold shift) > Strike (Left-click x3) > Strike (Release shift)
SpiritsLogoSmall.jpg
Changes
Added combos
  • Fuse - Rush towards a human to combine your energies and temporarily empower them with strength! This will come at a cost of your own power and strength, however. You must collide with your target for this to be used successfully. An alternative usage is a powerful boost.
  • Infest - A very dangerous combo; used in offense to attack players and infest them with the influence of darkness. When your swarm attaches to an entity, it will begin to damage them then leave them temporarily blind! This ability will not work against other Spirits.
  • More to come!
Changed text colors for commands like /b d spirit
Fixed issue where Strike doesn't work on players. UT
Lowered internal Possess radius for increased efficiency

SpiritsLogoSmall.jpg
Likes: SuperBower118
Changes
Removed DarkAvatar element & Energy sub-element
Grammar fixes in some of the descriptions
Shelter will now remove when the player takes damage (not target)
Sanctity make-over
Particles for Dash and Soar are now different depending on whether or not you're a LightSpirit, DarkSpirit, or have both elements.
Fixed rapid fire in Strike
Fixed cooldowns for Alleviate, Intoxicate, and Sanctity
Reorganized configuration (delete the old one)

Code:
  Spirits:
    Neutral:
      Dash:
        Enable: true
        Cooldown: 2000
        Distance: 3
      Possess:
        Enable: true
        Cooldown: 5000
        Radius: 5
        Damage: 5
        Duration: 2000
      Soar:
        Enable: true
        Cooldown: 4500
        Duration: 1000
        Speed: 0.8
    LightSpirit:
      Alleviate:
        Enable: true
        Cooldown: 5000
        Radius: 5
        PotionInterval: 2000
        HealInterval: 5000
        ParticleColor (Has to be 6 characters): FFFFFF
      Sanctity:
        Enable: true
        Cooldown: 15000
        Power: 2
        PotionDuration: 1.5
        ChargeTime: 2500
      Shelter:
        Enable: true
        Cooldown: 10000
        Duration: 7000
        Range: 20
        ShieldSize: 5
        KnockbackPower: 1
        RemoveOnDamage: true
    DarkSpirit:
      Intoxicate:
        Enable: true
        Cooldown: 5000
        Radius: 5
        PotionInterval: 2000
        HarmInterval: 5000
        ParticleColor (Has to be 6 characters): BD0000
      Shackle:
        Enable: true
        Cooldown: 5000
        Duration: 2500
        Range: 20
        Radius: 2
      Strike:
        Enable: true
        Cooldown: 4000
        Range: 5
        Damage: 3
SpiritsLogoSmall.jpg
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