★ By wishing and having a positive mind, light spirits are able to harness and channel their positive energies to be ★
able to heal from wounds.
★ By channeling all the stored energy within the bodies of Light spirits, they are able to release it in the form of a ★
★ Enlightenment allows the user to gain buffs and positive effects through the use of spiritual knowledge! With the ★
help of other spirits and light spirits, buffs are more stronger and effective!"
★ Light spirits are able to generate a protective barrier that expands from their location and repel enemies away while ★
boosting their light spirit allies with damage protection!
★ Light spirits are the embodiment of positive energy! With the mentality of hopeful and positive thinking, they gain ★
positive effects! Every time you get hit, there is a small chance of getting regeneration.
★ Light spirits tend to gain much fortune and luck with their consistent flow of positive energy and feng shui! ★
★ Dark spirits are entities filled with rage and malevolence. They are able to infect and influence the area around them ★
and imbue their negative energies to it. They could also summon more dark spirits within this area in order to spread their corruption. Mobs and land are also affected in this area of influence.
★ By channeling all the stored energy within the bodies of Dark spirits, they are able to release it in the form of a★
★ Dark spirits are able to charge and assault their victims, oftentimes badly deforming and corrupting them! ★
★ Dark spirits are able to use their dark influence on other creatures nearby, slowly corrupting them by penetrating ★
their free will and their ability to move and pulling them towards the darkness.
★ Dark spirits are full of negative energy that can influence their targets. Dark spirits are able to release this energy ★
and conjure an aura that gives negative effects to any nearby entity. Every time you get hit, there is a small chance of releasing an aura wave.
★ Dark spirits and mobs alike are mutual with one another! Their alliance compels monsters to not target the dark ★
★ Some spirits are able to levitate and even fly through the air! The physiology of these spirits allow them to float for a ★
Spirits: Combos: Light: Sanctuary: Enabled: true Cooldown: 18000 Duration: 9500 Radius: 8 Repel: 0.3 Damage: 3 EffectDuration: 2.5 EffectAmplifier: 1 Dark: Pandemonium: Enabled: true Cooldown: 18000 Duration: 10500 Radius: 10 Pull: 0.02 EffectAmplifier: 1 EffectDuration: 3 Abilities: Dark: DarkBeam: Disabled: false Cooldown: 7000 ChargeTime: 4000 Duration: 2000 Damage: 2 Range: 20 Onslaught: Disabled: false Cooldown: 7500 Duration: 1 Damage: 3 Speed: 0.4 EffectAmplifier: 1 EffectDuration: 1.5 Corruption: Disabled: false Cooldown: 12000 RevertTime: 18000 Radius: 6 Duration: 15 EffectDuration: 2 EffectAmplifier: 1 Light: Wish: Disabled: false Cooldown: 7000 ChargeTime: 4500 WaitDuration: 15000 HealAmount: 4 LightBeam: Disabled: false Cooldown: 7000 ChargeTime: 4000 Duration: 2000 Damage: 2 Range: 20 Enlightenment: Disabled: false Cooldown: 6500 ChargeTime: 4.5 EnlightenRadius: 1.5 EffectAmplifier: 2 EffectDuration: 7 AbsorptionHealth: 3 Neutral: Float: Disabled: false Cooldown: 7000 FloatDuration: 4500 FloatPower: 1 Passives: Dark: DarkAlliance: Enabled: true SinisterAura: Enabled: true Cooldown: 500 Range: 3 EffectAmplifier: 1 EffectDuration: 3 Chance: 0.01 Light: SuperLuck: Enabled: true LuckDuration: 7777777 LuckAmplifier: 7 WishfulThinking: Enabled: true EffectDuration: 6 EffectAmplifier: 0 Chance: 0.01
(Latest Update Available For: Spigot 1.14.4 / ProjectKorra 1.8.9)
If the abilities do not load, copy and paste the configuration above into your config.yml and reload your server.
This is not an official ProjectKorra ability, therefore, no official support will be provided in any threads other than this one. Use at your own risk.