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ProjectKorra (Core)

ProjectKorra (Core) 1.11.3

Welcome to the official Resource Page for ProjectKorra (Core). This page will contain the very basic information for the plugin, extensive information on the plugin, all abilities, and the rest of ProjectKorra can be found on the wiki.

  • The latest recommended build of the plugin can always be found on this page. Simply click the Download button and the latest official build will be downloaded.
  • The latest dev build can always be found here. Stability of Dev Builds are never promised, but usually anything pushed to the dev build page are at least runnable. Run at your own risk.
  • You can check the update log for any changes that occur between builds.
  • Choose one of the elements (Air, Water, Earth, Fire) to control in-game. Alternatively, players can choose Chiblocking.
  • Each element or Chiblocking comes with a list of modular abilities, passives, and combos to use for survival, PvP, PvE and more.
  • Unique binding system to use abilities and customize your play style.
  • Extensive descriptions and usage instructions for each aspect of the plugin to allow new players to have a smoother experience.
  • Highly configurable with a config file for all modular abilities, combos and passives.
  • A language file that allows server owners to customize or translate the messages of the plugin, including chat formatting.
  • Various features that improve upon past versions of the Bending plugin, such as Bending Preview, that shows a player the ability selected before they use it.
  • Extensive support for third-party plugins such as Factions, WorldGuard, GriefPrevention, and Kingdoms.
For Developers
Commands and Permissions
So what is Bending anyway?
Players can choose an element or chiblocking to use. Each element comes with its own abilities, combos and passives unique to it. Each has its own fighting style, its own utility, and its own type of mobility.

Airbending - Air is the element of freedom. The key to Airbending is flexibility and finding and following the path of least resistance. Airbending is notable for being almost purely defensive, as well as possessing the most dynamic moveset of the four bending arts. Airbenders can overwhelm many opponents at once with large and powerful attacks that could prove fatal.

Additionally, Airbenders specialize in mobility and defensive. The land is an ideal spot for an airbender, as they can quickly scale large mountains or cross the largest of deserts. While able to bend in the water, an Airbender will find itself much more useful on land.

Finally, Airbenders are natural pacifists. They lack much raw damage output by default, but make up for it in their mobility, utility, and speed. Airbenders work with a decreased rate of hunger, meaning they can go further on little food, and take no fall damage.

Water is the element of change. The fighting style of a waterbender is mostly fluid and graceful, acting in concert with the environment. Waterbenders deal with the flow of energy; they let their defense become their offense and turn their opponents own forces against them. Even when waterbenders do take an attack stance, their moves always appear to flow from one to the other.

A waterbender specializes in maneuverability in and around the water and will find his or herself at home in the water. They possess a mixture of defensive and offensive abilities. Their moveset opens up possibilities in bodies of water that are otherwise closed to the other disciplines. More skilled waterbenders can bend the water in another player, that is, bend their blood and control their movements.

Earth is the element of substance. The key to earthbending is waiting and listening for the right moment to strike, and, when that moment comes, acting decisively. In other words, earthbenders generally endure their enemies' attacks until the right opportunity to counterattack reveals itself.

An earthbender specialized in manipulating the earth around them. Any area containing land is perfect for an earthbender. An earthbender can use the earth to protect themselves (by creating armor and walls), transportation (by launching yourself), digging, blasting earth and other players, bending metal, and so much more.

An Earthbender's arsenal is similar to a Waterbenders in a sense that it is a mixture of both defensive and offensive techniques.

Fire is the element of power. Firebending is known for its intense and aggressive attacking style and general lack of adequate defensive moves. A skilled firebender can, however, turn offensive maneuvers into defensive maneuvers, such as creating walls of fire while being careful not to burn themselves.

Unlike the other disciplines, Firebenders possess a very offensive playstyle. Any environment other than water is suitable for Firebenders. They possess little natural mobility and defensive technique, although they are great at using raw power to break through their opponents' defense.

Chiblocking is an ancient technique that has been practiced in secret for centuries. Blocking someone's chi renders the victim's muscles useless and temporarily disables a bender's abilities.

Chiblockers specialize in bare handed combat. Skilled chiblockers can use their strikes to temporarily block a player's bending. They are natural acrobats, they take less fall damage, run faster, and jump higher than any discipline other than airbending.

Additionally, their bare handed strikes do more damage than other players. That said, a chiblocker lacks much defensive capabilities and can be attacked if they aren't careful.

Supported Plugins
As of now, ProjectKorra has built in support for the following plugins. Feel free to request any additional plugins you'd like to see us support!
  • LWC
  • TagAPI
  • WorldGuard
  • Factions
  • Towny
  • GriefPrevention
  • PreciousStones
  • Kingdoms+
See it in action
Below are screenshots from each of the disciplines. Expand the spoiler to see more.

An Airbender using the AirSpout ability
Waterbender using the OctopusForm Ability

Waterbender using the Surge Ability

Earthbender using the RaiseEarth Ability

Earthbender using the LavaFlow Ability

Firebender using the Blaze Ability

Firebender using a combination of moves to form FireWheel

First release
Last update
4.84 star(s) 45 ratings

More resources from ProjectKorra

Latest updates

  1. 1.11.3

    Additions Adds permission checks to /bending add <element/sub-element> command /bending add...
  2. 1.11.2

    Additions Added a new configuration option to control the revert duration of WaterWave's trail...
  3. 1.11.1

    Fixes Fixed display command using the incorrect permission check for SubElements Fixed help...

Latest reviews

New TempBlocks are great! And this new /b display. . . Perfect!
Congratulations on the release of the 1.11 version :')
Best update in a long time! The devs have worked super hard!
Best PK update in a long time.
I've played this plugin, and it's the best, literally had NO idea that the abilities are bound into your hotbar. One problem though, Idk how to turn off abilities, so whenever I, for example, want to build something, the ability I bound to gets activated. Anyway how to fix that?
This plugin has changed my way of playing minecraft. Nowadays, I wouldn´t know how to play minecraft without it. But there is a bug you should fix, if you open your inventory, and throw something directly (using "q" by default, or "control + q") the ability you have bounded gets activated.

Example. If you have bounded firejet, and you open your inventory, throwing something directly with q or control + q, you get launched with firejet.
Nice plugin, noticed that some bugs were fixed. You need to update the page on Spigot by the way, the build on there is 1.8.4 :P
Can you update ProjectKorra Items so that they work together?
awesome, but can we use the commands in command blocks
Fixed tons of bugs and added a few nifty features. Keep up the good work ;)