Credit to Tay3600 for the resource icon
-== Fire Jab ==-
Welcome to my VERY first add-on ability!
Description: If you remember the older FireJab, it will work very similar. With this move bound you can shoot a powerful, short-ranged blast towards your opponents. Useful move if they are getting too close and you panic!
Usage: Simply Tap shift to shoot off this ability.
Permission: bending.ability.firejab
Config: (Located at the BOTTOM of your config.yml file)
Cooldown: The amount of time, in milliseconds, between each available usage. (1000 milliseconds = 1 second)
Range: The distance the move can be shot from the origin.
Speed: How fast the animation will travel.
Damage: The amount of Hit Points (Half Hearts) the move will do.
Controllable: Whether or not the user can control the path of the animation (via looking around).
Ignite: If set to true, players will be set on fire when hit. False will not set them on fire.
FireTicks: The duration they are set on fire, only works if "Ignite" is set to true.
Visual: Will update this soon.
Thanks to my little Actor: OreWizard
Doesn't include new animation features.
Help: For any help regarding this ability or if you'd like to suggest ideas for possible updates, please PM me here in the forums.
To-Do: Nothing planned! Please voice your opinions on it <3
Notice: This is not an official ProjectKorra ability, therefore, no official support will be provided in any threads other than this one. Use at your own risk.
-== Fire Jab ==-
Welcome to my VERY first add-on ability!
Description: If you remember the older FireJab, it will work very similar. With this move bound you can shoot a powerful, short-ranged blast towards your opponents. Useful move if they are getting too close and you panic!
Usage: Simply Tap shift to shoot off this ability.
Permission: bending.ability.firejab
Config: (Located at the BOTTOM of your config.yml file)
Code:
xNuminousx:
FireJab:
Cooldown: 5000
Range: 10
Speed: 1.2
Damage: 5
Controllable: true
Ignite: true
FireTicks: 2
Range: The distance the move can be shot from the origin.
Speed: How fast the animation will travel.
Damage: The amount of Hit Points (Half Hearts) the move will do.
Controllable: Whether or not the user can control the path of the animation (via looking around).
Ignite: If set to true, players will be set on fire when hit. False will not set them on fire.
FireTicks: The duration they are set on fire, only works if "Ignite" is set to true.
Visual: Will update this soon.
Doesn't include new animation features.
Help: For any help regarding this ability or if you'd like to suggest ideas for possible updates, please PM me here in the forums.
To-Do: Nothing planned! Please voice your opinions on it <3
Notice: This is not an official ProjectKorra ability, therefore, no official support will be provided in any threads other than this one. Use at your own risk.
Likes:
Sobki