YEY!There will be a delay In the update. I've been working on this, and all my other moves seem to work in the 1.8 Update, except this move.
I've been trying to figure out why, but the move only works on top of water. Example; If you shift on water, with your feet floating on the surface then shift, it will launch you up. I figured this out, due to the error it was giving me.
This is a drawback in the move, some reason it is only this move, another move similar to this move, "AirLift" that uses my same line of code to lift someone in the air works. It throws the player high in the air, like Airjump, however this move seems to be working, and AirJump is not working.
Sorry for the wait, for those that use this
I'm still a noob at coding ;D
I LOVE AIRJUMP!There will be a delay In the update. I've been working on this, and all my other moves seem to work in the 1.8 Update, except this move.
I've been trying to figure out why, but the move only works on top of water. Example; If you shift on water, with your feet floating on the surface then shift, it will launch you up. I figured this out, due to the error it was giving me.
This is a drawback in the move, some reason it is only this move, another move similar to this move, "AirLift" that uses my same line of code to lift someone in the air works. It throws the player high in the air, like Airjump, however this move seems to be working, and AirJump is not working.
Sorry for the wait, for those that use this
I'm still a noob at coding ;D
Thanks xDI LOVE AIRJUMP!
Read the rest of this update entry...AirJump
This move allows the air bender, to easily go in any direction, by tapping shift.
This now allows you to jump out of water/lava ( Lava; if you're good). It can be used for dodge fast attacks, or even fast attacking by looking down, then shifting, and attacking!
The Distance/Height is now configurable!
+ Distance Configuration Added
+ Jumping In any direction Added
Here is the configuration of the move:
Code:...
This have now been updated for 1.8, and has more special uses.i wish this was updated to 1.8.....it doesnt let me use it at all it showes the particles but it doesnt you know jump
YEYYYEYEYEThis have now been updated for 1.8, and has more special uses.
Let me know if it works out for you please.
Read the rest of this update entry...This is a very small update to my ability.
Nothing has changed in the actual move, this is just an informational update.
Update:
Like I said. Minor update
- Added IGN
- Version 1.8.2
- Changes to the move || None
Could you add a charge feature? where the longer you hold shift the farther you go with a max charge time? and maybe make the particle's a think cloud under your feet when you jump? i know it's a lot but i'd like to see these thing's.SkitzCrafter updated AirJump with a new update entry:
AirJump || Information Update
Read the rest of this update entry...
Could you add a charge feature? where the longer you hold shift the farther you go with a max charge time? and maybe make the particle's a think cloud under your feet when you jump? i know it's a lot but i'd like to see these thing's.
Ahhh i see. Yeah i haven't quiet figured out the whole "charge" thing either xDI can thicken the cloud, however I do not know how to create charged moves. Its probably easier than I think, but I can't.
It would help me with so many ideas if I could too. Somewhat.
Ahhh i see. Yeah i haven't quiet figured out the whole "charge" thing either xD
Shouldn't this help ?I can thicken the cloud, however I do not know how to create charged moves. Its probably easier than I think, but I can't.
It would help me with so many ideas if I could too. Somewhat.
public time Time = system.currentTimeMillis(); //The current time.
public time ChargeTime = 2000; // the charge time in milli seconds.
if(system.currentTimeMillis > ChargeTime + Time){
//Ability
}
I don't see the part where you hold shift? Isn't it like .isShifting() or something?Shouldn't this help ?
Code:public time Time = system.currentTimeMillis(); //The current time. public time ChargeTime = 2000; // the charge time in milli seconds. if(system.currentTimeMillis > ChargeTime + Time){ //Ability }
Wait, do I just add this to the Player Shift Event?I don't see the part where you hold shift? Isn't it like .isShifting() or something?
Btw, If this works, Thank you so much ^-^
if(system.currentTimeMillis > ChargeTime + Time || player.isShifting()){
//Ability
}
It works for meI don't see the part where you hold shift? Isn't it like .isShifting() or something?
Btw, If this works, Thank you so much ^-^
Thanks, If i have any Issues later on, I'll let you know. I'm currently at school!you know the code for the ability? The actual ability?
There, you add:
It works for meCode:if(system.currentTimeMillis > ChargeTime + Time || player.isShifting()){ //Ability }
I did something wrong, use this:you know the code for the ability? The actual ability?
There, you add:
It works for meCode:if(system.currentTimeMillis > ChargeTime + Time || player.isShifting()){ //Ability }
if(system.currentTimeMillis > ChargeTime + Time){
if(player.isSneaking()){
//Ability
}
}
xD, Alright. Thank you.I did something wrong, use this:
Code:if(system.currentTimeMillis > ChargeTime + Time){ if(player.isSneaking()){ //Ability } }
OH, XD. I see it.I did something wrong, use this:
Code:if(system.currentTimeMillis > ChargeTime + Time){ if(player.isSneaking()){ //Ability } }