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AirJump

ABANDONED AirJump 1.8.9

This update should work with the latest version of projectkorra 1.8.0 beta 9.
Sorry for the pro-longed updates, a lot of stuff has happened and PK updates very frequently sometimes. Something I don't really do.

Nothing has really changed with the move, so just let me know if it has any issues.


Please report any issues you have with this build!

If cooldowns, configurations do not work please report errors if you have any!
AirJump Fixes & Bug Fixes

This version of airjump should fix the bug fix that was in the last update and the move entirely. IF this update does not work, please report...

Hopefully this build with be the final build of this ability for a while.

I was able to test the ability on a faster computer with good TPS and connection speed this time. I'm sure this will be a good build. If not I apologize in advance...


Let's hope I got a bit better at bug fixes now :p

Thanks again for waiting for another update! :) (xD bout time)
Bug Fix Update:

Fixed where airjump was able to be used on different move slots than just airjump.

This bug was reported to me and was tested. The test came back positive so I looked into the Issue and fixed it.
If the Issue is not fixed, and any more bugs happen with my move, please report to me.

Thanks!
Likes: RobagNetwork
Whew! Here is the update for 1.8.0 beta 5! This update may work with all 1.8.0 betas.
This update Includes particle config update and sound config update.

If you want the player to have to be on the ground for airjump to work, I've added a config option for that too. This option will be "MustBeOnGround:", this is automatically set to false. Suggested by @Finn_Bueno_.

This update took me some time to do for everything to work out, or work out well enough for a post ;)


  • Config Update
  • Cleaned and organized code [ for me :p ]
  • MustBeOnGround Added | Suggestion from @Finn_Bueno_
  • Particle changes
  • Description signature changed
  • Added to Config:
= > AirJumpSound | AirJumpParticles | DefaultSound | DefaultParticles | MustBeOnGround

CONFIG:
Sketz:
AirJump:
AirJumpParticles: false
DefaultParticles: true
MustBeOnGround: false
AirJumpSound: false
DefaultSound: true
Cooldown: 4500
Distance: 2

Give suggestions! I'll try my best to add or create :D

Please report any Issues you have with this build!

If cooldowns, configurations do not work I need to know because the server I test on runs from my computer which is slow and hard to test with. This build works with my 1.8.0 BETA 5 build of ProjectKorra, so please report errors if you have any!
Likes: Pickle9775
This was updated to ProjectKorra 1.7.0 BETA 12, so it should work with that version.
I've gotten an error report. However it should work through-out 1.7.0 builds.

If this build has any errors, please report.
Compatibility update || Now working with Korra 1.7.0 BETA 8
This is a very small update to my ability.
Nothing has changed in the actual move, this is just an informational update.

Update:
  • Added IGN
  • Version 1.8.2
  • Changes to the move || None
Like I said. Minor update :p
AirJump

This move allows the air bender, to easily go in any direction, by tapping shift.
This now allows you to jump out of water/lava ( Lava; if you're good). It can be used for dodge fast attacks, or even fast attacking by looking down, then shifting, and attacking!

The Distance/Height is now configurable!

+ Distance Configuration Added
+ Jumping In any direction Added

Here is the configuration of the move:

Code:
SkitzCrafter-Abilities:
  SkitzCrafter:
  AirJump:
  range: 2
  Distance: 4
  particles: 5
  cooldown: 4500
The range does NOT change the Distance/Height!


Changing the "Distance" will allow you to change the Height, and travel distance.
I recommend 1-11, of the distance. I don't believe it will go any higher.

'1' may not do much, this is just a recommendation!

"This is not an official ProjectKorra ability, therefore, no official support will be provided in any threads other than this one. Use at your own risk"
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