NickC1211
Verified Member
This will help watermanipulation live up to its name and become a way of controlling all water. With this addition watermanipulation would be used as a base move to control any sort of water. All of these use the move watermanipulation.
Watermanipulation:
- same as it is redirecting it back
Torrent:
- hold shift at an incoming torrent with watermanipulation to send it back at your opponent. The torrent must be at most 3 blocks away. When you hold shift it will go around you then back at your opponent. Each time it will speed up. It will also not be directable once or is shot back.
Waterwave:
If you are using waterwave before it dissipates hold shift with watermanipulation to grab the water and use it for offense. Once you have it you can move it around to hit people and click to shoot it. (Like watersmash)
Surge:
When someone is holding up a surge shield hold shift for about 2 seconds then click to dissipate it. If someone sends the wave at you hold shift before it hits you to dissipate it.
Bottlebending:
When shooting any move like torrent or surge, hold shift with watermanipulation to bring it back even before it reaches max distance or hits someone.
These simple interactions with watermanipulation are enough to make it live up to its name and make water better. Tell me if you have any ideas for interactions.
Watermanipulation:
- same as it is redirecting it back
Torrent:
- hold shift at an incoming torrent with watermanipulation to send it back at your opponent. The torrent must be at most 3 blocks away. When you hold shift it will go around you then back at your opponent. Each time it will speed up. It will also not be directable once or is shot back.
Waterwave:
If you are using waterwave before it dissipates hold shift with watermanipulation to grab the water and use it for offense. Once you have it you can move it around to hit people and click to shoot it. (Like watersmash)
Surge:
When someone is holding up a surge shield hold shift for about 2 seconds then click to dissipate it. If someone sends the wave at you hold shift before it hits you to dissipate it.
Bottlebending:
When shooting any move like torrent or surge, hold shift with watermanipulation to bring it back even before it reaches max distance or hits someone.
These simple interactions with watermanipulation are enough to make it live up to its name and make water better. Tell me if you have any ideas for interactions.
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