Kiam
Verified Member
D'awww <3 VidProud of you c:
D'awww <3 VidProud of you c:
Both of the things you just said are already included in the original post...To add on to this, what if whenever we choose a source block for a move, we can change slots but the source can still be used for other moves and if we already have a move initiated (like holding Torrent), we could turn it into a WaterWave? Example- You click at a block of water while on the slot for Torrent> Hold sneak with Torrent> Switch slots to WaterSpout while still holding the Torrent> Let go of sneak and Torrent turns into a WaterWave.
OR
(Not sure if this is possible) Click at block of water with Torrent> Hold sneak with Torrent> Switch to slot for WaterManipulation (or similar moves)> click to shoot several blasts up to a configurable limit and the Torrent ring goes away.
I don't think I'm the first to mention this but I thought it would be good to point out.
Thank you! ^.^ I agree and thats why I made this postVery detailed and interesting ideas. I would like this to be implemented especially because I feel that waterbenders are very difficult to play as, on land. +1
Pshhhhhh,,, only +1? more like +sin(π/6)*[√4]+(3!)^2 - (46,656)^(1/3)Very detailed and interesting ideas. I would like this to be implemented especially because I feel that waterbenders are very difficult to play as, on land. +1
Is the answer 21?Pshhhhhh,,, only +1? more like +sin(π/6)*[√4]+(3!)^2 - (46,656)^(1/3)
lol... nopeIs the answer 21?
Omg a Concept Designer doesn't know a move name!! The world will now implodeI'm thinking that after probably 3 changes in the move, the source would deplete. Like if you went from watershield to the moving one (can't remember what it's called) and then to torrent, you couldn't switch to another, you'd have to get another source.
Eh, I think that as long as the water isnt used up in a way (like torrent and watermanipulation) then you shouldnt lose any of it o.oand then to torrent, you couldn't switch to another, you'd have to get another source.
However, I think to help balance it, perhaps a configurable amount of different active source changes it can go through?Eh, I think that as long as the water isnt used up in a way (like torrent and watermanipulation) then you shouldnt lose any of it o.o
Vaatu has taken over.The world will now implode
Woops... Didn't notice that little tidbit in there hehe... Forget that post happened and we'll all be fine.Both of the things you just said are already included in the original post...
Is that in radians or degrees?Pshhhhhh,,, only +1? more like +sin(π/6)*[√4]+(3!)^2 - (46,656)^(1/3)
Is it fish?lol... nope
I feel a note of sarcasm so is the answer +1 ?Pshhhhhh,,, only +1? more like +sin(π/6)*[√4]+(3!)^2 - (46,656)^(1/3)
The answer breaks down as thusI feel a note of sarcasm so is the answer +1 ?
Am I the only who gets it/who could have done that too ?The answer breaks down as thus
sin(pi/6)*sqrt(4) + (3!)^2 - (46,656)^1/3
If we break this down, this is easier backwards
46,656^1/3. This means 46,656 to the power of 1/3, which is the same as the cube root. The cube root of 46,656 is 36
(3!)^2. To those unfamiliar with the ! symbol, it means factorial, which is multiplying it by all previous numbers. So, 3! = 1*2*3 = 6. 6^2 is 6 squared, this is 36
sin(pi/6)*sqrt(4) = 0.5*2 = 1
So this all means 1+36-36 = 1
Yup~ it was a joke get it... cause... cause... I said +1 wasn't good enough... but it's +1 anyways... heh... heheh...The answer breaks down as thus
sin(pi/6)*sqrt(4) + (3!)^2 - (46,656)^1/3
If we break this down, this is easier backwards
46,656^1/3. This means 46,656 to the power of 1/3, which is the same as the cube root. The cube root of 46,656 is 36
(3!)^2. To those unfamiliar with the ! symbol, it means factorial, which is multiplying it by all previous numbers. So, 3! = 1*2*3 = 6. 6^2 is 6 squared, this is 36
sin(pi/6)*sqrt(4) = 0.5*2 = 1
So this all means 1+36-36 = 1
Math jokes. You people are hilarious.Yup~ it was a joke get it... cause... cause... I said +1 wasn't good enough... but it's +1 anyways... heh... heheh...