Loony
Verified Member
Hey guys;
The Concept Designers and I are currently planning for the next major update to the RPG plugin and one of the concepts we're working on is skill trees. If you aren't sure what skill trees are, here is the short version:
Skill Trees
Each element (including Chi and Avatar) will have their own skill trees that have variables that affect their element. This can be added damage, shorter cooldown, permission to use a move, using HealingWaters with bottles, etc. The skills in the skill tree are given by permission so that people can use Quests' plugins to give players' skills. However, you can define in the config.yml variables such as "Kill 20 players with move" "Use move 50 times" "Kill 45 chickens with move" etc.
What I ask from the community is for you to propose some concepts for the skill trees, whether that's actual skills players can earn or a concept on the skill tree system we've proposed.
Please leave your suggestions below because it allows me to reference all your suggestions at once, thanks!
~ Loony
The Concept Designers and I are currently planning for the next major update to the RPG plugin and one of the concepts we're working on is skill trees. If you aren't sure what skill trees are, here is the short version:
Skill Trees
Each element (including Chi and Avatar) will have their own skill trees that have variables that affect their element. This can be added damage, shorter cooldown, permission to use a move, using HealingWaters with bottles, etc. The skills in the skill tree are given by permission so that people can use Quests' plugins to give players' skills. However, you can define in the config.yml variables such as "Kill 20 players with move" "Use move 50 times" "Kill 45 chickens with move" etc.
What I ask from the community is for you to propose some concepts for the skill trees, whether that's actual skills players can earn or a concept on the skill tree system we've proposed.
Please leave your suggestions below because it allows me to reference all your suggestions at once, thanks!
~ Loony