xDizasterCYx
Verified Member
Hmmm I have no idea how does Mojang sees this but if they blacklist a bending server then they need to give them a really powerful appeal that will work.
If that advantage exists in arenas, and only arenas, an aspect of the game which you aren't forced into by default it'd be okay.I think Mojang would say that you cannot sell elements for hard currency because not every player would have access to this advantage.
I'd have to disagree with you on that. Even though the user is not forced to participate in the arenas, you are allowing players that pay to have an advantage over those that choose not to within the game play your server provides. Therefore it'd be considered against the EULA and thus not allowed.If that advantage exists in arenas, and only arenas, an aspect of the game which you aren't forced into by default it'd be okay.
What about regarding with only wilderness that advantage includes? And you wouldn't be forced into there by default tooIf that advantage exists in arenas, and only arenas, an aspect of the game which you aren't forced into by default it'd be okay.
If you have a feature on your server (such as a gamemode, minigame etc) it's considered gameplay.What about regarding with only wilderness that advantage includes? And you wouldn't be forced into there by default too
Then that'd mean it's against the EULA since you're affecting the gameplay experience of players by giving paying customers an advantage over non-paying customers. See my previous post(s) for more detail on that.And that would mean... what? I'
I think you misunderstood me. I am saying that it is NOT allowed in Arenas nor in the Survival. Jackson and Pickle9775 were saying that this was allowed in arenas as you were not forced in to it, however this statement is incorrect in accordance with the EULA.That still would make no god damn sense to allow pay2win in arenas and not survival. You aren't forced to play in wilderness too, so I don't know why they wouldn't applied this rule in arena gameplay.