Hello all, so I've seen a lot of discussion threads across various server forums asking for suggestions, which is great to hear. One of the most suggested features for both ProjectKorra and orion's version of Bending is the addition of sub-elements. I'm interested in adding sub elements to each element, however, I'm at a bit of a road block with how to do so. This is what this thread is for, it is for us all to come together and discuss how we would like the sub elements to work and what they should look like. Eventually, when the sub elements begin to be developed, this thread will come into play.
What are sub elements?
Three elements have known sub elements. Waterbending has Bloodbending, Plantbending, and Healing. Earthbending has Metalbending and Sandbending. Firebending has Lightning bending and redirection. These are in the show, and a few of them have already been implemented but may be improved upon.
How should they be implemented?
A few sub elements already exist in the plugin, things like Bloodbending, Plantbending, and Lightning. These are all currently granted with a permission node (bending.ability.lightning, etc). I will probably keep the sub elements this way.
Now to discuss the various sub elements:
Waterbending:
What are sub elements?
Three elements have known sub elements. Waterbending has Bloodbending, Plantbending, and Healing. Earthbending has Metalbending and Sandbending. Firebending has Lightning bending and redirection. These are in the show, and a few of them have already been implemented but may be improved upon.
How should they be implemented?
A few sub elements already exist in the plugin, things like Bloodbending, Plantbending, and Lightning. These are all currently granted with a permission node (bending.ability.lightning, etc). I will probably keep the sub elements this way.
Now to discuss the various sub elements:
Waterbending:
- Bloodbending
- Bloodbending is already in the plugin, however, many view it to be too overpowered to be usable. I'm interested in hearing what some people may suggest to balance this out.
- Other features that are in the show, but aren't included in the plugin is the possibility to sever someone's chi, thus blocking their Bending for a longer time.
- Healing
- Healing is also in the game, however, the feature isn't too extensive. I'm interested in hearing how people may like this to be improved.
- In the show, the Healing properties in Waterbending are shown to not only heal others, but also calm and disrupt spirits. (Think Unalaq and Korra)
- Metalbending
- Metalbending is probably the most suggested feature. It could be as easy as adding metalbendable blocks to the config as it exists, however, that may be a bit underpowered. I'm very much so interested in adding a balanced metalbending that truly captures what metalbending is. Possible ideas may include small damage buffs when an Earthbender bends Metal instead of regular Earth. (Similar to the water / fire day/night buffs.)
- Sandbending
- Sand is already bendable, I'm not sure what else could be done here.
- Lightning
- Lightning already exists in the plugin and is pretty balanced as is. Although, redirection is shaky at best. Ideas for improvement will be much appreciated here.
- Combustion
- Not really a known sub element, but people have suggested it. (Think Sparky Sparky Boom Man), who could create explosions.
- There are no known sub elements to Airbending, however, I feel we may see one in this book (3) of Legend of Korra.