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Let's Discuss: Sub-Elements

ashe36

Verified Member
What I've always thought about, and I think it might be impossible, is only being able to bloodbend during a full moon. (As depicted in the show) I know people are going to say, "Minecraft does NOT have moon cycles!", sorry to say this, but it does. I learned recently that minecraft has the moon cycles in it, and has a game feature affected by it (Spawn rates of Slimes). If someone could somehow tie the bending plugin into the cycles of the moon, this would make the power of bloodbending less of a fear for most people. (Except under a full moon of course :p)
I'm not sure if you've ever heard of the blood moon plugin, but my friend @OmniCypher were talking about this exact feature earlier, and this plugin uses cycles of nights to enhance the strength of mobs creating a more difficult experience for players, showing that it is possible to create a detailed plugin with moon cycles.
 

SamuraiSnowman

Verified Member
I'm not sure if you've ever heard of the blood moon plugin, but my friend @OmniCypher were talking about this exact feature earlier, and this plugin uses cycles of nights to enhance the strength of mobs creating a more difficult experience for players, showing that it is possible to create a detailed plugin with moon cycles.
With that plugin it seems like it is a completely random thing for a blood moon to happen... not coded where during a certain part of the cycle it will happen, just a chance. It says right at the beginning, ...each night has a configurable chance of a blood moon... What I mean by the moon cycle, is the ACTUAL minecraft one, where you see the phases of the moon go by, night by night like in real life.
 

ashe36

Verified Member
With that plugin it seems like it is a completely random thing for a blood moon to happen... not coded where during a certain part of the cycle it will happen, just a chance. It says right at the beginning, ...each night has a configurable chance of a blood moon... What I mean by the moon cycle, is the ACTUAL minecraft one, where you see the phases of the moon go by, night by night like in real life.
I understand what you mean, and I do believe it is possible.
 

SamuraiSnowman

Verified Member
With Seismic Sense, I feel like that is basically the light feature of Tremor Sense (being able to see in the dark). I guess if there was a better form of it, players would actually use tremorsense in fights..
 

ashe36

Verified Member
With Seismic Sense, I feel like that is basically the light feature of Tremor Sense (being able to see in the dark). I guess if there was a better form of it, players would actually use tremorsense in fights..
Well Seismic Sense is what Toph uses to see, so it would be more useful if it was like the show. Such as the player gets the coordinates of the person. I believe it would be a simple code, and very useful.
 

ashe36

Verified Member
Most of our bending abilities are purely for attacking and defending. I think if we added a little more culture and utility to bending, plus a little more individuality between the elements, the plugin could evolve into something great.
 

SamuraiSnowman

Verified Member
Well Seismic Sense is what Toph uses to see, so it would be more useful if it was like the show. Such as the player gets the coordinates of the person. I believe it would be a simple code, and very useful.
With the coordinates, the player using Seismic Sense would need to have their F3 screen open, which is bothersome to have to turn on and know you're looking in the right direction for the coords.
 

Dgm00741

Verified Member
Wasd you can't really move sound with air. it just seems silly. the only thing that would make since is if you have a super tornado or something that made tons of sound, but if it was a super tornado sound wouldn't be your victims worries.
 

Dgm00741

Verified Member
i had an idea for seismic sense. there's a two buttons you push, F3 and H at the same time i think, makes a white box around a player. Say you get blinded, you can use this seismic sense power to see where players are with the white boxes. also i think there should be an earth move called dirt blast or dirt burst... dirt something xD dirt throw! there it is. it throws dirt in a players eyes and blinds them for a little bit. (the blinding potion affect) i think you should shift a grass block or a dirt block and then click the player you want blinded.
 

Dgm00741

Verified Member
ok sorry it's F3 and B at the same time, since a good bit people don't know of this trick they could just use this move and it happens.
 

Dgm00741

Verified Member
I think there's a glitch that where you can't see your previous posts until someone else posts or you post another comment...
 

SamuraiSnowman

Verified Member
The thing is, with the F3+B version, any player using any element could turn it on, and it wouldn't be much of an advantage.
 

ashe36

Verified Member
With the coordinates, the player using Seismic Sense would need to have their F3 screen open, which is bothersome to have to turn on and know you're looking in the right direction for the coords.
I'm not sure you're understand what I'm suggesting, please read or re-read my suggestion.
 

ashe36

Verified Member
You said this, "Such as the player gets the coordinates of the person." That's what I was talking about.
When I refer to the coordinates, I am implying that they may find out the coordinates of the player, seeing as Toph has the ability to locate people near her with her bending. The more important part of this move would be knowing who/what is around you.
 

StatefarmNick

Verified Member
Going to try to make this short and sweet.
Waterbending: Icebending definitely needs more extensive moves
Firebending: Lavabending could be like a watermanipulation, you know only with lava and it should be kind if OP to be honest
Earthbending: Definitely need sandstorm
 

SamuraiSnowman

Verified Member
Lava bending.... The idea just would not be good. Would the lava regenerate after it gets used? One thing with this, is the stone you can make with it. When you have the 'lavamanipulation' go across water, it would leave a path of stone. I don't believe you could make it so the stone would either not appear, or to have it remove after an amount of time.
 

TehPandaKing

Verified Member
Lavabending.
Although the skill is most often performed through the use of both earthbending and firebending, skilled earthbenders such as Ghazan are capable of performing the technique by phase changing earth. Using this technique, Ghazan is able to form shuriken-like lava projectiles capable of burning through several mediums as well as trails of molten rock to attack his opponents.
http://avatar.wikia.com/wiki/Specialized_bending_techniques

I think that holding a flint, or some kind of earth rock, you can use it similarly to a bottle. Like how Ghazan got those rocks inside his cell, he was able to bend them from his hands.
Also, instead of having a lava block, it could be particle based.. Removing the issue of leaving stone, and griefing.
Something similar to a few particles in the shape of a shuriken?
 

TheOneAndOnlyApple

Verified Member
So to suggest ideas about implementing sub-elements into the plugin could be some of the following:

Water:
BloodBending- Waterbenders could have a random percent when doing /bending choose water to have the "gift" of bloodbending.
Healing -The same could also apply for healing, not taking healing waters away completely but possibly a stronger effect such as regeneration two.
PlantBending- I think plant bending is fine as it is except could use some more abilities. In the episode of A:TLA "The Swamp" a "swamp bender" used the vines as protection while bending them and using them as an attack, I would love to see vines be better implemented into plantbending as it was a major role in the art itself. Possible new moves could be something such as vine armor or vine whip, etc. I would love to see more suggestions on how plantbending could become more in depth and have more functionality rather than just to use as another water source.
Rain- I've always wondered why can waterbenders not have an advantage during the rain? I personally don't think it would be over powered as to it doesn't rain to often and could be very useful in some instances. Rain could be a replacement source of water and have the exact same mechanics as having a water bottle except, without the bottle.
Icebending- Icebending was a new form of waterbending almost like earthbending introduced in the Legend of Korra. This could be simple walls of ice/packed ice created by a water bender if on snow or water/ice.

Earth:
LavaBending- I personally like the ideas that TehPandaKing posted, I think they were well thought out and solved many issues of the thought of "greif". The particles could make lavabending become more balanced and much more stable.
MetalBending- I also loved Zolteex's ideas once again for metal bending, I've already seen extraction which is very cool for server that do not involve McMMO. Having the ingot in your inventory would be a much more convenient rather than placing a block. The idea of iron armor could be a little over powered in some ways, could it depend on the amount of ingots you have with you to decide the amount/type of armor you get? Such as if you had lets say, six iron ingots, you would get the closest armor piece to that corresponding to the recipe, so a iron helmet(it would not be iron leggings due to that is seven ingots when you only have 6). And this could only last a certain amount of time and spawn with a certain durability knowing that it was not professionally crafted and was roughly made for protection.

Fire:
Lightning- The idea of redirection of lightning being horizontal rather than it magically coming out of the cloudless sky above you would be amazing. I am not sure of it would be possible in this version however due to there not being many or any vertical "beams"/lightning. However I did read in this thread that there would be a new particle/beam which origins are from the "Guardian" mob which is released supposedly in Minecraft 1.8. This would give lightning a new look and a better correspondence to the show.
Firebending- What would be cool related to the randomized chance of the water benders getting bloodbending idea, I think it would be cool that some firebenders have blue firebending. Although in the show blue firebending was shown by a "master" firebender(Azula) and was obtained by controlling/making intensive flames of extreme heat we can not implement a "mastering" system to the plugin as it would disrupt some server game play(if you disagree I would love to hear how we could as to this would add a whole new aspect on how to implement some sub-elements!).
Combustion- As to combustion I think it would agree to the randomized chance, but a much smaller percentage due to their only being one person with the ability. Yes there was another reborn in Legend of Korra but that could most likely be the daughter and or was born with the gift. Bending is all about the flow of chi throughout the body and its exit points so that is why they can blast extreme rays of energy(fire) through their forehead due to centering their chi flow there. Again returning to the main idea, the "combustion" sub-element could be a randomized chance in some firebenders when they choose their bending. I would not allocate this ability to only one firebender on the server because that special firebender could be only there for a minute/day or any amount of time and then become inactive. So I would personally let the occurrence happen more but allow it to be "rare" so that every firebender does not have the ability.

Air:
As of you to who saw my other post I love airbending and it is my favorite bending art in the show and in the plugin.
Spiritual Projection- As to this(only ideas that are roughly thought of and could always use improvement/modifications!) ability we could possibly add a move called "meditate" to better help an airbender connect with the spirits. As to the mechanics of this move, I'll leave you to the timers and modifications if this idea is selected as a possibility, you could meditate for a certain amount a time preferable a long one, maybe even on a certain pedestal or block structure. As you meditate you can not move until the move is deactivated and you could also get random messages of airbending information such as like "Airbending is the element of freedom" and etc just to give the player a little something while meditating. After a long period(possibly hours of meditation compared to your overall server time) you gain the ability of spiritual projection. In this action you could meditate(related to the idea of Zolteex of when meditating you lay down in the bed position and or a sitting possibly if possible, such as riding a horse) and when you activate the meditation move you could then leave your body and explore your surrounding area for a certain amount of time before you have to return to your body. To make game play fair, you could always have to find your body and if you don't, you take small amounts of damage until you do. Also during this state you can not hurt anything or the environment. To be more realistic you could possibly pass through walls? This could also lessen your time in spiritual form and due to the fact that you can not hurt anyone/anything you can not abuse this in pvp/raids. These are just rough ideas that anyone can modify to make it better suit the game play of a server. I would also make a system to which a player could not just sit AFK and meditate as to this would give many people the ability to use spiritual projection.
SoundBending- Possibly just a simple add on to the player of the ability to turn off your sound(if its possible with coding) of walking, breakage of blocks, opening chests, etc. This however could possibly be used for another move, such as projecting large sound waves that shortly stun the target(s) in a large radius(the farther the play the shorter the stun). The stun could be something like slowness or nausea. This ability could have a long cool down due to the power and effect of the move and the radius.

Chi:
As to chi, I am not very experienced with. If we are adding complicated sub elements such as LavaBending and MetalBending, that means we are entering the new age of The Legend of Korra. So a thought could be relative to the avatar state, we could have an amon-state or something of the sort. The Amon could be allowed as a donation rank/accessed by approval of a server owner or staff due to the new EULA. It would work similar to the avatar except it being Amon and with its different abilities. Most of you have watched the show and know the capabilities of the Amon having the power to take someones bending away completely, we could limit this to a set time such as twenty minutes to better suit game play within the server. The avatar could also restore their bending from the "Cleansed" effects as Korra did in the show.
The ideas of the Amon and restoration of bending came from the server game play of BendersCraft in which I am a MiniMod+ on, I thought this would be a excellent add on to the Project Korra plugin rather than having to modify Orions/make a new plugin.

Thank you all for reading my post, sorry if some subject were dragged on I am just excited to see Project Korra take off and become better. As I said in most of my reply, all these are just ideas that can be modified and change to help game play in a multiplayer server. I will leave this up to the developers opinion to use the ideas and or suggest how they could be better. However I would love to see the members of the site comments on how these moves could be used, if they are possible, different mechanics as to accessing a move, etc.

Again thank you for reading and I love feedback! :)

~Apple<3
 
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