Fyf
Verified Member
Not sure if this has been suggested before, Nor am I sure if it is possible to even implement.
General Idea:
-Groups of two or more benders who are in a registered group (PK or external team plugin) together can combo their moves together to create a more powerful combo, the more benders required for the combo, the stronger it is.
Inspiration:
I gained my inspiration for this idea from the scene in which Wei & Wing (The Beifong brothers from LOK) work together to lift a large chunk of Rock from the ground and throw it into a large group of Earth Empire soldiers.
Requirements:
-Be in a group party/ team.
-Be within a certain radius of each other.
-Use the required abilities within a certain time window of each other.
Why should this be implemented?
-It would bring a focus onto team based PvP and RPG groups.
-It would make it more rewarding and dynamic to work as a team.
-Who doesn't want super charged group combo moves?
Possible example scenario:
(Dont judge on the move names, I'm awful at naming things.)
-Fire comet
-Each group combo will have a very long cool-down, making them only usable once or twice in a large scale team fight.
-They will more than likely be more complex and harder to pull off than the quick example I described.
Thanks for giving your time to read this, have a good day.
General Idea:
-Groups of two or more benders who are in a registered group (PK or external team plugin) together can combo their moves together to create a more powerful combo, the more benders required for the combo, the stronger it is.
Inspiration:
I gained my inspiration for this idea from the scene in which Wei & Wing (The Beifong brothers from LOK) work together to lift a large chunk of Rock from the ground and throw it into a large group of Earth Empire soldiers.
Requirements:
-Be in a group party/ team.
-Be within a certain radius of each other.
-Use the required abilities within a certain time window of each other.
Why should this be implemented?
-It would bring a focus onto team based PvP and RPG groups.
-It would make it more rewarding and dynamic to work as a team.
-Who doesn't want super charged group combo moves?
Possible example scenario:
(Dont judge on the move names, I'm awful at naming things.)
-Fire comet
-Requires 2 Firebenders, 1 Earthbender in the group
-Earthbender creates an Earthsmash, Firebenders both shoot a charged fireblast at it within 10 seconds.
-Earthsmash is replaced with a 'Fire comet'
-Earthbender can then control the Fire comet like a normal Earthsmash (non-rideable) and fire it.
-When the Fire comet makes contact with surface it deals a large amount of damage to all entities inside it and explodes to deal a large amount of block/ terrain damage (Reverts after time) and leaving fire in the resulting crater.
How will this not be over used and over powered?:-Earthbender creates an Earthsmash, Firebenders both shoot a charged fireblast at it within 10 seconds.
-Earthsmash is replaced with a 'Fire comet'
-Earthbender can then control the Fire comet like a normal Earthsmash (non-rideable) and fire it.
-When the Fire comet makes contact with surface it deals a large amount of damage to all entities inside it and explodes to deal a large amount of block/ terrain damage (Reverts after time) and leaving fire in the resulting crater.
-Each group combo will have a very long cool-down, making them only usable once or twice in a large scale team fight.
-They will more than likely be more complex and harder to pull off than the quick example I described.
Thanks for giving your time to read this, have a good day.
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