MeskenasBoii
Verified Member
1. EarthSmash doesn't obey gravity.
Leaving the flawed logic of waterbenders creating frozen scultures floating for another thread, earthsmash shouldn't be floating either when not attend by the user's concentration.
And Yes I know - "minecraft doesn't have gravity with the exception for a few blocks!" Althought while that does have a connection with why earthsmash should fly, but there's a small difference - that game logic happens in Vanilla gameplay. Like you know: building something vs bending something is or should be different in my opinion.
Potential Solution:
1) Have the ability require the need to hold sneak, even If you're not looking at the earthsmash, while the construct is in LIFTED MODE. (To move it around (and maybe to shoot), you'll have to look at it.)
2)Should emerge by charging, right clicking and then letting go of sneak. And after that sequence is done, it should move to and hover above users head. This would also not obscure the aiming view for the user to lock their target.
2. EarthSmash can simulate Flight for the user.
Similar to #1 problem, it just contradicts how the physics works (or at least the laws of bending). Like how self-exertion is impossible (aka. Pulling your own hair to ascend yourself in mid air), earthsmash shouldn't work like an helicopter for the user with or without another passenger. In other words, the analogy is: earthsmash helicopter shouldn't work (because similar to the logic by pulling a board which you're standing on to attempt achieve the effects of flight), while firejet should (because its similar to using a jet pack).
Wasn't canon, isn't earthbend-ish! For short, it shouldn't be here
Not to mention that Earthbending is emphasizes to be not mobile element as Air, which the plugin failed at suceeding to represent it that way since the day EarthSmash became a stock ability.
Potential Solution:
1. Simply remove the geokinetic-flight thing and insert in this or in a new ability this technique. (<< click the link that is attached to those two final words).
ETA: Or at the very least, allow EarthSmash to go in a straight line or force it to do sharp turns!
3. EarthSmash doesn't break glasses&ice when shot at.
Potential Solution:
Earthsmash should break glasses and ice, along with succesfuling piercing to a waterbenders IceShield defense, but get stopped by a Water Shield.
Leaving the flawed logic of waterbenders creating frozen scultures floating for another thread, earthsmash shouldn't be floating either when not attend by the user's concentration.
And Yes I know - "minecraft doesn't have gravity with the exception for a few blocks!" Althought while that does have a connection with why earthsmash should fly, but there's a small difference - that game logic happens in Vanilla gameplay. Like you know: building something vs bending something is or should be different in my opinion.
Potential Solution:
1) Have the ability require the need to hold sneak, even If you're not looking at the earthsmash, while the construct is in LIFTED MODE. (To move it around (and maybe to shoot), you'll have to look at it.)
2)Should emerge by charging, right clicking and then letting go of sneak. And after that sequence is done, it should move to and hover above users head. This would also not obscure the aiming view for the user to lock their target.
2. EarthSmash can simulate Flight for the user.
Wasn't canon, isn't earthbend-ish! For short, it shouldn't be here
Not to mention that Earthbending is emphasizes to be not mobile element as Air, which the plugin failed at suceeding to represent it that way since the day EarthSmash became a stock ability.
Potential Solution:
1. Simply remove the geokinetic-flight thing and insert in this or in a new ability this technique. (<< click the link that is attached to those two final words).
ETA: Or at the very least, allow EarthSmash to go in a straight line or force it to do sharp turns!
3. EarthSmash doesn't break glasses&ice when shot at.
Potential Solution:
Earthsmash should break glasses and ice, along with succesfuling piercing to a waterbenders IceShield defense, but get stopped by a Water Shield.
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