xNuminousx
Verified Member
o_o
This is getting way out of hand lol....
Personally, I think Madocean is right. It probably was possible. But for an actual, physical bender to use it is impractical. Can you imagine being flung through the air so rapidly as Surge propels the bender in REAL life? At that speed at that certain velocity, can you imagine how your feet would react? They'd probably catch hold of the ground, which would as a result cause the top part of your body to catapult down towards the floor.
Imagine this ^ but at the speed of which surge pushes you. I don't think the argument is if it's possible or not, of course it is. The argument is in whether or not it's smart to use. You can mess with the config to set the surge push force a lesser number, if you choose to have it. But I think there are better modes of transportation for waterbenders that could be made. Madocean, even you have to admit the current, default surge push is way too fast. It may take "skill" to master but it pushes you unrealistically fast. Why would a bender propel themselves at that speed, unprotected, and chance breaking an ankle/leg/arm/anything?
Surge is a cheap mode of escape for an element that's not supposed to be based around quick modes of escape. I understand it may be fun, but for other benders who are trying to chase the waterbenders, it's not so fun. When a waterbender gets self surge, waterspout, AND water run, escape for them is just way to easy. Thus, ANY waterbender can make a quick escape. And believe me, I've seen my fair share of "quick escapes" by noob waterbenders. The self surge we currently have disrupts balance.
This is getting way out of hand lol....
Personally, I think Madocean is right. It probably was possible. But for an actual, physical bender to use it is impractical. Can you imagine being flung through the air so rapidly as Surge propels the bender in REAL life? At that speed at that certain velocity, can you imagine how your feet would react? They'd probably catch hold of the ground, which would as a result cause the top part of your body to catapult down towards the floor.
Imagine this ^ but at the speed of which surge pushes you. I don't think the argument is if it's possible or not, of course it is. The argument is in whether or not it's smart to use. You can mess with the config to set the surge push force a lesser number, if you choose to have it. But I think there are better modes of transportation for waterbenders that could be made. Madocean, even you have to admit the current, default surge push is way too fast. It may take "skill" to master but it pushes you unrealistically fast. Why would a bender propel themselves at that speed, unprotected, and chance breaking an ankle/leg/arm/anything?
Surge is a cheap mode of escape for an element that's not supposed to be based around quick modes of escape. I understand it may be fun, but for other benders who are trying to chase the waterbenders, it's not so fun. When a waterbender gets self surge, waterspout, AND water run, escape for them is just way to easy. Thus, ANY waterbender can make a quick escape. And believe me, I've seen my fair share of "quick escapes" by noob waterbenders. The self surge we currently have disrupts balance.