6tijn
Verified Member
Freerunning + Climbing
We have all seen how chiblockers in both TLK and TLA where able to flexibly jump and run around things. Using walls as weapon, confusing benders by changing their location the whole time., making it harder for them to hit them.
Now, I have noticed that Chis are kinda easy to hit. They have a speed boost and a higher jump, but because so many moves have redirection, evading begins to get nearly impossible. I think, this could be changed by giving Chi more mobility. I think they should be able to 'free-run'. What I mean with that is that they should be able to jump over walls, climb them, etc.
Wall Jumping:
Chis would be able to jump to a wall (with HighJump), and when they hit the wall, they could grab themselves on that wall by holding shift with HighJump. Then they could turn around and left-click with HighJump to launch themselves away from the wall.
You could only wall jump 3 times in a row.
There would be a cool down.
Double Jump:
It is what it says it is. When you jumped (Highjump) for example, you can double tap space to go 1-3 blocks higher.
Climbing:
They could also climb walls by going to the HighJump slot. They grab the wall by holding shift and can then go upwards or in any other direction on that wall. Some walls would not be climbable if made from: Ice, Snow, Sand, and other slippy, or not very solid blocks. Chis could also climb vines upwards. (the ones with no block behind it.) Some blocks would have no height limits like fences and iron bars.
There are height limits as well (configurable)
There would be a cool down, to prevent chis climbing insane heights etc.
An addition to this is when you are falling next to a wall, you can hold shift and grab the wall. You would slowly slow while grabbing the wall. (similar to the catapult addition.) It's like how Azula prevenetd ther fall by grabbing the rock when she fell at the Eastern Air Temple.
With this, they could make more confusing among the bender they're attacking. They jump around acrobaticly to confuse the bender and making it harder for him to aim better with his/her long-ranged, redirect able, wide attacks.
The HighJump cool down would also be slightly less long. I think it's very long now, so it's harder to dodge any redirect able bending attacks. This is maybe not necessary (Acrobatic Stance...)
Lemme know what you think of it or if it needs improvement or anything. I don't want this to be OP.
We have all seen how chiblockers in both TLK and TLA where able to flexibly jump and run around things. Using walls as weapon, confusing benders by changing their location the whole time., making it harder for them to hit them.
Now, I have noticed that Chis are kinda easy to hit. They have a speed boost and a higher jump, but because so many moves have redirection, evading begins to get nearly impossible. I think, this could be changed by giving Chi more mobility. I think they should be able to 'free-run'. What I mean with that is that they should be able to jump over walls, climb them, etc.
Wall Jumping:
Chis would be able to jump to a wall (with HighJump), and when they hit the wall, they could grab themselves on that wall by holding shift with HighJump. Then they could turn around and left-click with HighJump to launch themselves away from the wall.
You could only wall jump 3 times in a row.
There would be a cool down.
Double Jump:
It is what it says it is. When you jumped (Highjump) for example, you can double tap space to go 1-3 blocks higher.
Climbing:
They could also climb walls by going to the HighJump slot. They grab the wall by holding shift and can then go upwards or in any other direction on that wall. Some walls would not be climbable if made from: Ice, Snow, Sand, and other slippy, or not very solid blocks. Chis could also climb vines upwards. (the ones with no block behind it.) Some blocks would have no height limits like fences and iron bars.
There are height limits as well (configurable)
There would be a cool down, to prevent chis climbing insane heights etc.
An addition to this is when you are falling next to a wall, you can hold shift and grab the wall. You would slowly slow while grabbing the wall. (similar to the catapult addition.) It's like how Azula prevenetd ther fall by grabbing the rock when she fell at the Eastern Air Temple.
With this, they could make more confusing among the bender they're attacking. They jump around acrobaticly to confuse the bender and making it harder for him to aim better with his/her long-ranged, redirect able, wide attacks.
The HighJump cool down would also be slightly less long. I think it's very long now, so it's harder to dodge any redirect able bending attacks. This is maybe not necessary (Acrobatic Stance...)
Lemme know what you think of it or if it needs improvement or anything. I don't want this to be OP.
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