Thank you, thank you, thank you
@Kiam !!! Finally someone else besides me and
@Meskenas-Chi_Blockeris actually see's my point.
Airblast's mechanic does not make sense, and it is to OP. This new airblast technique will revolutionize air bending combat, instead of shifting at the ground and going on the source and jumping and clicking you simply shift in the direction you want to go!!! I could find this very useful in a series of ways.
Please look at this from a realistic perpective it's not that airblast launch now is not cannon, it's that it's mechanic would be impossible in the avatar world......
Inb4 you ignore the whole segment of my argument where I state that balance is more important than whether a move was cannon or not.
Plus... you know... the main bulk of the moves in pk still rely on the stock moves, which were balanced for each element specifically at the creation of the plugin. The elements, for this reason, were balanced against one another in some ways, and without significantly changing the entirety of the set of moves that currently exist due to the combat meta, you cannot remove an integral stock ability's main purpose.
Also, if you really have a problem with people using it to go straight up, you must realize that this leaves an airbender wide open without airblasting themselves in midair, which requires their focus to be on timing, and can be predicted if done more than once. If they spam airblast in midair, they might as well be running, therefore allowing you to keep attacking while simultaneously regenerating your hp.
If the ability to run was op, remove firewall, water passives, and earth passives.
Also, you keep saying that it should be changed not because of an imbalance, but because you feel that your ideas will "revolutionize bending". As numerous owners have posted already, it doesnt work.
Finally, another point of the argument you are developing is that this verison will incur simpler mechanics. Although this is true... the whole sourcing of airblast/suction, which I explained before, allows for it to be utilized in a myriad of different combat applications. tapping shift and then jump clicking isn't much work at all, and if you feel that it is sooo terrible, that you wish for a move to lose its ability as an omnitool as sorts, you do not have the experience in gameplay to suggest a change in the overall meta.
Thanks for reading my long winded counterargument~