Hey all! Sorry this build has taken so long to release, I wanted to make sure that 1. It was completely perfect and 2. Added a lot to make up for last build >.> We have LOADS of bug fixes, rebalances and reworks in here and I HIGHLY recommend you all check it out ASAP! We did a lot of work on the default config and really spent a lot of time trying to rebalance it. Server owners, if you use the default PK config settings I HIGHLY recommend you regenerate your config file after installing this build! A semi detailed list (I’d write more but I had to type this beast of a changelog) can be found at the bottom of this post! Hope you enjoy! (PS: Promise next build won't take this long!)
- General Changes
- Fixed issues throughout most of the commands such as the Help, Display, Add, Choose and Who commands.
- Fixed Offline /b who lookup.
- Broken addons will no longer crash the entire plugin. The addon itself will simply be unloaded.
- Players in spectator mode are unaffected by bending and are unable to bend.
- Added various staff to /b who lookup.
- Major… MAJOR default config rebalances (to many to write in this post) I HIGHLY recommend that if you are using the default PK config setting you regenerate your file.
- Waterbending Changes
- Waterbenders no longer take fall damage on created ice
- Fixed WaterWave click bug
- All WaterArms moves are enabled by default.
- Bloodbending during fullmoons enabled by default.
- Earthbending Changes
- Fixed Earthbending not respecting damage values.
- Earthbenders will now take fall damage on ALL nonbendable blocks. (including waterbender ice)
- Fixed MetalClips dropping incorrect armor pieces and spawn location for the thrown ingots
- Reworked particles displayed by LavaFlow.
- Added Quartz Ore to default earthbendable blocks list.
- Firebending Changes
- New config option! Properties.Fire.FireGriefing
- Will stop fire from permanently replacing blocks. (will revert)
- New config option! Properties.Fire.RevertTicks
- How long it takes said fire to revert.
- Spawned fire no longer goes through glass panes.
- Reworked particle display of FireBlast, Charged FireBlast and Combustion
- Much less bloby now, more beamy, pew pew.
- Fixed FireShield blocking incorrect moves.
- FireShield now puts out fire within its radius.
- New config option! Properties.Fire.FireGriefing
- Airbending Changes
- New config option! Properties.Air.WallDamageCap
- Sets the max damage caused by wall damage.
- Wall Damage is cancelled by moves such as firejet.
- Removed Suffocate locking up player controls.
- Fixed AirShield blocking incorrect blocks.
- AirShield now puts out fire within its radius.
- Added RemoveAroundPoint methods to AirBlast and AirSuction.
- New config option! Properties.Air.WallDamageCap
- Rebalances
- Improved various aspects of FireBlast, Lightning, Combustion, FireCombos
- Reduced damage of WallOfFire.
- Reduced firebending’s daytime damage buff.
- Reduced the push of AirBlast, AirSuction, AirSwipe.
- Added a cap to Wall Damage.
- Reduced damage of AirSweep.
- Increased damage of Torrent, Watermanip, and IceWave.
- Reduced duration and cooldown of PlantArmor.
- Enabled bloodbending during the fullmoon.
- Enabled all WaterArms moves by default.
- Reduced various aspects of WaterArms.
- Improved various aspects of EarthBlast, EarthSmash, and Catapult.
- Reduced various aspects of EarthGrab, and LavaFlow.
- Reduced chiblocking passives
- Reduced various aspects of QuickStrike
- Improved various aspects of HighJump, and RapidPunch.
(to name a few)