Ability: Strafe
Class: Air
Subclass: None
Type: Mobility
Cost: 10 Chi
Charges: 2
Cooldown: 10 seconds
Description: Tap left-click to launch the user three (3) blocks to the left. Tap right-click to launch the player three (3) blocks to the right. Tap left and right click together to launch the player three (3) blocks backwards. Can be used in the air.
Philosophy: An ability for quickly dodging enemy attacks or environmental hazards. Two charges give airbenders great mobility, while still punishing them if it is wasted with the long 10 second cooldown per charge and short distance. This can lead players to either save their charges and play it safe, or be more risky and expend them. The lack of a forward dodge is to keep in line with the Airbender theme of passivity, circling around your opponent, dodging and weaving, rather than being hyper aggressive similar to a fire bender.
Class: Air
Subclass: None
Type: Mobility
Cost: 10 Chi
Charges: 2
Cooldown: 10 seconds
Description: Tap left-click to launch the user three (3) blocks to the left. Tap right-click to launch the player three (3) blocks to the right. Tap left and right click together to launch the player three (3) blocks backwards. Can be used in the air.
Philosophy: An ability for quickly dodging enemy attacks or environmental hazards. Two charges give airbenders great mobility, while still punishing them if it is wasted with the long 10 second cooldown per charge and short distance. This can lead players to either save their charges and play it safe, or be more risky and expend them. The lack of a forward dodge is to keep in line with the Airbender theme of passivity, circling around your opponent, dodging and weaving, rather than being hyper aggressive similar to a fire bender.