HydroMan
Verified Member
This is my first time suggesting spirit moves, so bare with me on this.
Name: Touch of Jinx
Type: Dark Spirit
Purpose/Function: When the user of this ability walks pass throught someone, that someone will get all the negative status effects (Slowness, Mining Fatigue, Instant Damage, Nausea, Blindness, Hunger, Weakness, Wither [0:04 - 1 heart]). All of this effects will last only 15 seconds by default (even tho i suggest some of them should last longer, like for 1 minute). If the user clicks, it will deal 4.5 hearts of damage on whatever he clicked. If one of these function has been used, a cooldown would occur.
Name: Touch of Bliss
Type: Light Spirit
Purpose/Function: When the user of this ability walks pass throught someone, that someone will get all the positive status effect (Speed, Haste, Strength, Instant Health, Jump Boost, Regeneration [0:05 - 1 heart], Resistance, Fire Resistance, Water Breathing, Night Vision, Absorption, Saturation). All of this effects will last only 15 seconds by default (even tho i suggest some of them should last longer, like for 1 minute). If the user clicks, it will give 4.5 hearts of health on whatever he clicked (if the person was clicked on has all the hearts, it would then gain more extra 4 hearts). If one of these function has been used, a cooldown would occur.
Name: Touch of Jinx
Type: Dark Spirit
Purpose/Function: When the user of this ability walks pass throught someone, that someone will get all the negative status effects (Slowness, Mining Fatigue, Instant Damage, Nausea, Blindness, Hunger, Weakness, Wither [0:04 - 1 heart]). All of this effects will last only 15 seconds by default (even tho i suggest some of them should last longer, like for 1 minute). If the user clicks, it will deal 4.5 hearts of damage on whatever he clicked. If one of these function has been used, a cooldown would occur.
Name: Touch of Bliss
Type: Light Spirit
Purpose/Function: When the user of this ability walks pass throught someone, that someone will get all the positive status effect (Speed, Haste, Strength, Instant Health, Jump Boost, Regeneration [0:05 - 1 heart], Resistance, Fire Resistance, Water Breathing, Night Vision, Absorption, Saturation). All of this effects will last only 15 seconds by default (even tho i suggest some of them should last longer, like for 1 minute). If the user clicks, it will give 4.5 hearts of health on whatever he clicked (if the person was clicked on has all the hearts, it would then gain more extra 4 hearts). If one of these function has been used, a cooldown would occur.
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