Moonelight
Verified Member
Look at me, a few months ago I was rooting for a more op firejet.
Also, please read the whole thing, most of it is opinion, and facts.
Reasons
Well, my first reason is that fire, being a quick element, is a bit to quick. If you ever get the chance to battle one of the very good firebenders in this community, take it & you will see what I mean. Even I, a mainly fire bending user, is wanting this one move to be nerfed. I haven't stated what aspects I wanted to be nerfed yet, but for some people beginning to disagree with me, you may not disagree so much afterwards.
In the show firebenders are seen to use fire jet, but not while charging moves, or using moves (Unless you count the Sozins Comet battle). Firebenders in the plugin have an advantage over the other elements to move quickly out of our sight while charging a powerful move (Lightning, Charged Fire Blast, Fire Burst, ect.). My concern is, while using fire jet you can't begin to charge another move. You are already using your arms & legs to propel yourself forward with fire, so you can't use other moves while you're already performing another. I'm only assuming that the fire jet in our plugin is using arms or arms+legs, because the way it moves you around.
I know this idea is controversial, but if you break it down to the small details, it turns out to be a bit over powered.
And I am already prepared for the firebenders that are going to disgree. On a firebenders side of this argument, firejet is fine. That's only because the move is in favor of you. When a firebender is moving while charging, some may say they are open to many attacks. At the speed the default firejet gives you, most elements can't aim for you. Now add a speed that most can't achieve, plus attacks that have a powerful impact. It sounds kind of over powered, doesn't it?
Now before you get confused, I never said using uncharged moves was bad, because it is canon if I remember. Although if you removed using charged capabilities while using firejet, I bet that it would be more complicated to allow the use of basic moves. I don't think using basic moves while using firejet serves a good use, too.
How could you possibly do this?
A basic answer would be to have firejet stop working once you leave the slot. But you could also just somehow, some way, manage to remove the ability to charge moves while on firejet. Or just remove the capability to use any move while on firejet, & still allow the access of changing slots while on the move.
Proof
There aren't many sources where you see a firebender charging powerful moves while on fire jet, so I will just show you the examples of when you COULD charge powerful moves.
Example 1. Sozins Comet
Fire benders are given the ability to multi-task offensive moves while using firejet during a comet. This isn't really a charged move, but it still gives the example.
Example 2: Prodigy's
This would tie into my Special Bender Chance thread, although this is still during a comet I could definitely see this capability during a regular day (This is also more of Fire Jet Ski). This also isn't a charged move, but on Sozin's Comet, you shouldn't have to charge a move.
Example 3: Avatar State
Obviously during the Avatar State, the Avatar can multi-task bending during any situation. But I would like to point out that she is also just using her legs, where in other situations she isn't, and is only able to bend when cooling down her fire jet.
Statements, concerns, & questions in the comments please. Also, if you can, try to find a situation where a regular firebender is charging (or using after charging it) a powerful move.
Also, if you disagree I'm perfectly fine with that. This is more of an idea rather than a hard core "do it right now" suggestion.
Should be toggle-able
Also, please read the whole thing, most of it is opinion, and facts.
Reasons
Well, my first reason is that fire, being a quick element, is a bit to quick. If you ever get the chance to battle one of the very good firebenders in this community, take it & you will see what I mean. Even I, a mainly fire bending user, is wanting this one move to be nerfed. I haven't stated what aspects I wanted to be nerfed yet, but for some people beginning to disagree with me, you may not disagree so much afterwards.
In the show firebenders are seen to use fire jet, but not while charging moves, or using moves (Unless you count the Sozins Comet battle). Firebenders in the plugin have an advantage over the other elements to move quickly out of our sight while charging a powerful move (Lightning, Charged Fire Blast, Fire Burst, ect.). My concern is, while using fire jet you can't begin to charge another move. You are already using your arms & legs to propel yourself forward with fire, so you can't use other moves while you're already performing another. I'm only assuming that the fire jet in our plugin is using arms or arms+legs, because the way it moves you around.
I know this idea is controversial, but if you break it down to the small details, it turns out to be a bit over powered.
And I am already prepared for the firebenders that are going to disgree. On a firebenders side of this argument, firejet is fine. That's only because the move is in favor of you. When a firebender is moving while charging, some may say they are open to many attacks. At the speed the default firejet gives you, most elements can't aim for you. Now add a speed that most can't achieve, plus attacks that have a powerful impact. It sounds kind of over powered, doesn't it?
Now before you get confused, I never said using uncharged moves was bad, because it is canon if I remember. Although if you removed using charged capabilities while using firejet, I bet that it would be more complicated to allow the use of basic moves. I don't think using basic moves while using firejet serves a good use, too.
How could you possibly do this?
A basic answer would be to have firejet stop working once you leave the slot. But you could also just somehow, some way, manage to remove the ability to charge moves while on firejet. Or just remove the capability to use any move while on firejet, & still allow the access of changing slots while on the move.
Proof
There aren't many sources where you see a firebender charging powerful moves while on fire jet, so I will just show you the examples of when you COULD charge powerful moves.
Example 1. Sozins Comet
Fire benders are given the ability to multi-task offensive moves while using firejet during a comet. This isn't really a charged move, but it still gives the example.
Example 2: Prodigy's
This would tie into my Special Bender Chance thread, although this is still during a comet I could definitely see this capability during a regular day (This is also more of Fire Jet Ski). This also isn't a charged move, but on Sozin's Comet, you shouldn't have to charge a move.
Example 3: Avatar State
Obviously during the Avatar State, the Avatar can multi-task bending during any situation. But I would like to point out that she is also just using her legs, where in other situations she isn't, and is only able to bend when cooling down her fire jet.
Statements, concerns, & questions in the comments please. Also, if you can, try to find a situation where a regular firebender is charging (or using after charging it) a powerful move.
Also, if you disagree I'm perfectly fine with that. This is more of an idea rather than a hard core "do it right now" suggestion.
Should be toggle-able
Last edited: