1) Watermanip "spam" doesn't create lag.
2) You have utterly butchered my first point. I will get back to you on that
3) Air and fire have the best spam moves around, earth being next with water last.
4) Icespike is useless. Anyone who thinks spam from that is a problem, has to rethink for a minute.
1: Please give me a very valid argument on how watermanipulation can cause lag for a server. Compared to fire's moves, water pales in comparison to fire's lag generation.
2: The original point was this;
Because you seem too daft to understand, I will explain it for you. A firebender attacks a waterbender on land. The waterbender having only 10 plants behind him uses those plants to defend instead of run. After using up all 10 plants, somehow... You are suggesting that a waterbender can still block fireblast spam after all plants have been used and are no longer available. Thus, leaving me to question your intelligence, and judgement.
3: "In what way is air and fire better at spamming than water." The fact that you don't have to turn around, select a source, and re-target your opponent should be a dead give away. Fire can spam fireblast + firekick along with a walloffire + firejet strategy. This simple tactic is a big focus on fireblast spamming. Waterbenders can only block the fireblasts with watermanip, not the firekicks or walloffires. Air beats fire in spamming just because they only have one damaging attack
4: Why the hell are you listing icespike spam as a problem. It does half a heart in the default. o3o
I would also like to point out that it's about time to get back on topic. We're here to talk about water's sources and not argue about how "Water can spam better than air or fire."
\/ This is my opinion on the matter if you missed it.