NickC1211
Verified Member
This will add a charge function to watermanipulation. If a player clicks the water then holds shift for two seconds a block of water would raise and start spinning around the player. If they keep holding shift for two more seconds another block of water will join the spinning. When the water is spinning it looks like two watermanipulations circling the player. After this the user can let go of shift and run with the water. While the user sprints the water blocks move to either side. When the player is ready they can click to shoot their watermanipulations, kind of like watergimbal.
I thought of this because when I'm fighting as water and someone is baiting me on land and are out of reach of watermanipulation, I go on land and get my butt kicked. With this water has a chance to go on land armed with one or two watermanipulations that they can shoot at any time.
It'd look somewhat like this when running:
When walking or standing still:
Except the two water blocks would never touch and spin adjacent to each other.
Before anyone asks no this won't replace the current watermanipulation. And no it won't make bottles useless.
I thought of this because when I'm fighting as water and someone is baiting me on land and are out of reach of watermanipulation, I go on land and get my butt kicked. With this water has a chance to go on land armed with one or two watermanipulations that they can shoot at any time.
It'd look somewhat like this when running:
When walking or standing still:
Except the two water blocks would never touch and spin adjacent to each other.
Before anyone asks no this won't replace the current watermanipulation. And no it won't make bottles useless.
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