HydroMan
Verified Member
Instead of the popping out, surgeshield would appear the same motion how raiseearth, but not quite. Whenever you hold, the water would elevate itself from the very bottom, to the top, and each block it will go from a very smalest to the fullest block. The Delay of the watershield would stay how it is, so this won't be a change except the new appearance animation.
Optional: SurgeWithDrag
With that being implented, a new dynamic could be created on how the shield could be created in a diffrent method then the usual one. Whenever you select the source for the surgeshield, you would then hold shift and move your mouse in a draging motion, similar mechanic to airsweep, to drag the water in a shape,size or length you want. So if I were to create a horizontal shield, I would left click on a source, hold shift, and I then I would drag/move my mouse, cursor from right to left to create a horizontal shield, that it would protect not only me, but everyone that are next to me in both of mine sides. If you just hold shift before dragging, the main shield would be like a glob of2x6 or 1x6 1x2 and doubled during night (huge in fullmoon), which then could be dragged with your cursor into varieties lengths, shapes you want if you are not satisfied. This would add abit of a new a diffrent diverse type of creation shield, as each element shield would consists diffrent type of required activations to make (fireshield - left click&hold shift, airshield - hold shift, raiseearth -tap shift, surge - holdshift and drag), Hope you liked this .
Here are the examples of SurgeWithDrag mechanic:
Horizontal One
Diagonal One
Circular One
Optional: SurgeWithDrag
With that being implented, a new dynamic could be created on how the shield could be created in a diffrent method then the usual one. Whenever you select the source for the surgeshield, you would then hold shift and move your mouse in a draging motion, similar mechanic to airsweep, to drag the water in a shape,size or length you want. So if I were to create a horizontal shield, I would left click on a source, hold shift, and I then I would drag/move my mouse, cursor from right to left to create a horizontal shield, that it would protect not only me, but everyone that are next to me in both of mine sides. If you just hold shift before dragging, the main shield would be like a glob of
Here are the examples of SurgeWithDrag mechanic:
Horizontal One
Diagonal One
Circular One
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