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Surge new animation 2

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Taiko the Waterbender

Verified Member
Im thinking that the only way this could work is making the surge shield toggable. So if you were to release sneak, the shield would become non-strechtable and would act as regular shield that we have of now with the exception of not needing to hold sneak. Then you would able to move the shield on the ground and what not without streching it in mid air. If you tap shift again, you would toggle off the surge shield. So Yes, this function to make platform to whatever reason you want won't go away. :)
So you can run with a shield in frount of you...
I was thinking creating an exeption with bottlebending, but if this works.
 

HydroMan

Verified Member
If it is not, lets make so the user only could walk 5 blocks away from his original stand point where the shield was made or else the shiels will dissipate, so to not make the user running around with it on (im only talking about regular shield alternative, so if you want to walk further you'll must switch to drag alternative qnd continue holding shield)
 
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