Loony
Verified Member
Hey guys!
Some of you may know that the next Core version will consist of revamping all element abilities and we're leaving Chiblocking to a later date because the entire class needs to be redesigned.
Since we're leaving Chiblocking to a later date, I would like to start seeing more suggestions on Chiblocking. Ability suggestions are accepted, but what I would love to see is concepts on how to completely change Chiblocking and separate it from the other elements? I would love Chiblocking to be designed completely differently from the elements to offer more diversity.
As an example, an idea I have is to make Chiblocking have a main passive, where the more you hit an enemy the more difficult it is for them to bend by increasing cooldown's, lowering damage until they can't bend for a certain period of time.
What's your ideas? Post them below or make suggestions!
Some of you may know that the next Core version will consist of revamping all element abilities and we're leaving Chiblocking to a later date because the entire class needs to be redesigned.
Since we're leaving Chiblocking to a later date, I would like to start seeing more suggestions on Chiblocking. Ability suggestions are accepted, but what I would love to see is concepts on how to completely change Chiblocking and separate it from the other elements? I would love Chiblocking to be designed completely differently from the elements to offer more diversity.
As an example, an idea I have is to make Chiblocking have a main passive, where the more you hit an enemy the more difficult it is for them to bend by increasing cooldown's, lowering damage until they can't bend for a certain period of time.
What's your ideas? Post them below or make suggestions!