So instead of boosting the player, it be a spirit attack? Like you go into the player for 5 seconds then get kicked out, this deals a fair bit of damage and has a decent cooldown to it
I worry about how this could be defended from. Seems like the benders have no defence.
Is there range limits? I think the spirit should have to channel uninterrupted at the bender before they would be able to possess them. None of this permission by the bender nonsense.
If they meditate into the spirit world then its even worse. But i guess that would be incentive to go into the spirit world physically.
If you just meditate in you will get rekt anyway.
Yep. but still, the other spirits like him ^, don't give special boost.
It's not really proven they can or can't. but the logical answer is that they can't. If they could, it would be show in the series.
Spirits where just show attacking, or floating around minding there own stuff.. :I
I'm thinking all spirits can technically possess humans. But only for a short time or it will hurt them. That was shown in the episode about the first avatar.
I think the mechanic of just doing damage after a channel is a bit boring.
We could have a whole friend to the spirits thing going on.
Let me suggest a way to implement it.
Mechanics
Basics
In the game all spirits should be able to possess humans, but while they are in there they give either a buff/debuff (Depending on the spirits spiritual alignment).
The way this is done is similar to suffocate. You need to target the human for a certain amount of time without being interrupted or the human leaving the range of the spirit's ability.
The type of effect on the bender should depend on what kind of spirit you are. (Ocean, Swamp, etc)
If they stay too long then the spirit will be expelled and they will hurt the bender.
- Spirits can stay up to 30 seconds actively buffing/cursing human. At the 30 second mark they damage the human and are expelled.
- Light spirits can choose to stay longer. (Up to 90 sec possesion before hurting bender and being expelled, after 30 sec the bender gets a stronger effect)
- Dark spirits can choose to hurt people quicker. (Only takes 15 seconds before the Dark spirit can choose to leave and hurt bender)
The buff/curse should last a little after the possession ends, only if the spirit chose to leave early though.
- This is to inject tactics. You either can....
- Do damage from a safe place (if you land the channel).
- Leave the bender and fight them while they have a de buff.
Curse/Buff Mechanics expanded
So when lesser spirits possess benders, it gives them a curse/buff that is based on what kind of spirit they are while they are in there.
Dark swamp spirits would make the bender slow(vines)
Light swamp spirits would provide healing.
Dark Ocean spirits would make benders super slow in water. (I hate being slowed)
Light Ocean spirits would make them move fast in water,
Certain more powerful types of spirits could give boosts to bending or some more extreme hardcore effects. But only be able to stay for a short time.
Eg. Moon spirit.
(Not final and would love the suggestions)
Curses last much longer after the dark spirit leaves. Like the wood guy that Avatar Wan knew. He stayed messed up for ages.
Buffs will be more like lingering energy.
But less powerful effects would linger longer than more extreme ones in both cases.
Spiritual energy of the bender should account for some things.
The time before you would be hurt is dependant on your spiritual energy (there's a thread about it). So those who were stronger would have greater chance to take advantage of light spirits buffs and be able to resist the channel of dark spirits long enough to get out or range or interrupt the channel. This would be incentive to make this attribute stronger too.
Benefits for spirits
This would allow light spirits to travel with bending buddies and hitch a ride when their air bender friend rockets off into the distance.
Gives identity to your choice of spirit subtype. Makes it more tactical in your choice of spirit and what environment you attack benders in. For example that dark ocean spirits are very effective in ocean biomes with their swimming speed debuffs.