masterkael
Verified Member
i love the flight idea because i have been asking for something like this. would you glide down?
Have you watched The Legend of Korra Season 3 Finale? It's not about gliding.i love the flight idea because i have been asking for something like this. would you glide down?
~The Dancing Dragon~
Element: Fire
Bending Type: Ability
So, I had a brief lucid moment: "Can a plugin code some sort of combo attack?"
Can it be coded so that left clicking brings out different moves with each click? Three moves that cycle subsequently, maybe. Because if it's possible, I think it would be fun to see a moves that tosses a variation of fire "kicks and punches" at a foe with each click and can be mastered by learning the order of these three attacks that cycle through it. An example of this would be a FireBlast-like move, followed by a brief shield that burns opponents that come into contact with it, followed by a significantly more powerful, short-ranged hit, then back around.
~Fire Reiki~
Element: Fire
Bending Type: Ability
In The Legend of Korra, a firebending shaman showed the ability to detect chi paths by using her firebending on a spiritual level. No one really knows the extent of this ability as it seems a lot like healing, but it's common sense that fire can't really physically heal anything. However, there is speculation that it can purge evil spirits on a minor level, so I propose some sort of 'purging' of negative potion effects. I feel that would be a very useful utility.
If someone could delete my old thread, that'd be great.~Home Front~
Element: Air, Water, Fire, & Earth
Bending Type: Passive
In the series, the waterbenders take refuge in the poles and the swamp for their cold temperature and abundance of water. Firebenders live on beaches and tropical locations near the equator for it's general heat and energy. Earthbenders live in low-lying flat lands, increasing their connection to the earth. Airbenders live in temples that tower into the sky in remote locations to achieve spiritual enlightenment. As such, I've developed an idea to promote benders of every type to live in a location best suited to their element. It would allow them to have a small, passive attack boost based on their living quarters, something around 5-20% boost. The idea is for a player or group of players to build their home front in the ideal biome to be able to defend it well. Just like in the series.
Water: (Frozen) River, Ice Plains (Spikes), Cold Beach, Cold Taiga (M), (Deep) Ocean, Swamp
Fire: Desert (M), Mesa (Bryce), Jungle (Edge) (M), Savanna (M), Plateu (M), Beach, Hell
Air: Locations above 80y
Earth: Locations below 60y
I personally wouldn't add biomes to air or earth because they get a much larger range than fire and water, however fire and water still have their moon and sun boosts
Flight would need to require some sort of difficulty that made it so the user couldn't just float and spam AirSwipe, I liked the idea about constantly pressing space every second like Immallama said.Thank you~
I like to think I put enough thought into them so they're canon and not too overpowered. I honestly haven't much knowledge of coding, but hey. It doesn't hurt to toss some ideas around. c:
You can't listen for when a player presses a certain key. We listen for crouching and clicking with our plugin because thats pretty much all you can listen for.I liked the idea about constantly pressing space every second like Immallama said.
You can keep track of a players Y value and compare it to the next PlayerMoveEvent to determine whether they used space to slightly go up or shift to slightly go down. Or you can have the player double tap space which would throw PlayerToggleFlightEvents and then you can use that keep them in the air, and if they double tap shift it would cause them to go down.You can't listen for when a player presses a certain key. We listen for crouching and clicking with our plugin because thats pretty much all you can listen for.